2-4 local players navigate the darkness while battling one another to be the last ship left. Fire your BEAM to destroy other ships and stay hidden while navigating the arena. Your PING not only reflects enemy BEAMs, but also reveals your surroundings and your location to everyone, so use it wisely!
WAVEBEAM 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論2 篇評論
100.0%2 user reviews
2 篇好評0 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年10月15日11 個月前發行
開發人員Ryan Collins發行商Ryan Collins類型動作免費遊玩獨立
—成就1DLC
關於此遊戲
玩家數更新於 9月18日 下午09:32 UTC · 商店資料更新於 9月22日 下午09:47 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsPlayable without Timed Input
系統需求
最低配備建議配備作業系統Windows 10—處理器Intel Core i3-2100 / AMD FX-6300 or equivalent—顯示卡NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or equivalent—記憶體4 GB RAM—儲存空間2 GB available space—
關於 WAVEBEAM
In WAVEBEAM, 2-4 local players navigate the darkness while battling one another to be the last ship left. Fire your BEAM to destroy other ships and stay hidden while navigating the arena. Your PING not only reflects enemy BEAMs, but also reveals your surroundings and your location to everyone, so use it wisely!
A Note from the Designer:
The concept behind this game was developed by myself and a few others during the 2017 Global Game Jam. Eight years later, I wanted to experiment with modern AI coding tools to assess their capability and limitations. I spent about an hour distilling the game's concept and writing a comprehensive game design document that aligned with my own vision, then I provided an AI coding agent with the design doc. Although it missed the mark in a few areas initially, the agent started out with something surprisingly playable that roughly reflected the design. After about 10 hours of additional tweaks, additions, and iterations, I ended up something that I was happy to share with the public - all without writing a single line of code.
The product of this experiment was well worth the time and money put into it, and while I could have developed this game entirely myself as a Software Engineer, I chose to do so with the use of AI and thus can't justify charging anyone for it.
HOWEVER - if you want to invest in the ongoing development of this game, I'll gladly accept donations via an upcoming "Dev Support DLC", or you can donate via Venmo (@RyanCollins86) or reach out to me directly via . I'll be sharing a roadmap in the Discord where you can also chat with other players, report bugs, and provide suggestions new features for the roadmap.