Warfront: One Turn is a turn-based strategy game with board game DNA. Each turn allows only a single decision. Lead and strengthen your army, secure resources, and use diplomacy to control prices, power, and supply in direct competition.
Warfront: One Turn 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
8 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期Q3 20263 個月前發行
開發人員Plenty Code發行商Plenty Code類型策略獨立
—成就—DLC4411930
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午12:16 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器Dual Core 2.0 GHz—顯示卡Integrated graphics or better—記憶體4096 MB RAM—儲存空間500 MB available space—
關於 Warfront: One Turn
Warfront: One Turn
You have exactly one decision per turn.
While your opponents expand, trade, or attack, you must choose - knowing that every option excludes all others.
But your greatest threat is not the enemy - It is your own supply.
Every 4 turns, your units must be supplied.
Food, oil, and gas determine whether your army keeps fighting… or begins to collapse.
When supply fails, the collapse starts from within:
Infantry mutinies.
Tanks and aircraft become inoperable.
Your front breaks - without a single shot fired.
Control is not about owning territory,
but about connecting it.
Only connected resources reach your army.
Isolated regions are worthless.
You decide how to survive:
Capture resources - and risk losing them?
Secure your lines - and give up momentum?
Or rely on trade and diplomacy?
Markets are unstable.
What works today may ruin you tomorrow.
You are not alone.
Other players compete for the same resources.
And an unpredictable force exploits every weakness.
Deploy agents to sabotage your opponents.
Strike their supply lines.
Or risk everything in direct confrontations.
Each unit has a clear role:
Infantry is versatile, but unreliable.
Tanks dominate the ground, but are vulnerable from the air.
Aircraft control the skies, but cannot capture territory.
Your generals are the core of your army.
They can retreat from battle.
But if they fall, your war ends.
Victory does not belong to the strongest - but to the one who makes the better decisions at the right moment.