A roguelite siege defense played on an alchemist's table. Spin, place, and let symbols ripen into forms your deck never held. Every neighbour feeds the next, and one transmute turns the whole board into damage.
Wall of Symbols 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
12 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期20273 個月後發行
開發人員Canis Majoris發行商Canis Majoris類型策略獨立
—成就1DLC5081020
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 上午12:15 UTC · 來源:SteamWebAPI
A roguelite siege defense. The horde marches at your wall in lanes, and
anything that reaches it takes health you cannot fully get back.
Spin, place, transmute
Every turn the reel deals you alchemical symbols. You place them on the
table, then transmute: the board resolves and becomes damage. Where you
put them is the whole decision.
The board grows
Symbols react to their neighbours. Fire beside Fire hits harder. A Seed
grows every turn it survives. Leave a symbol alone long enough and it
promotes into a stronger form that was never in your deck. Symbols come
in elemental families and enemies have weaknesses, so the kind of damage
matters as much as the amount.
Relics, Tools and Rituals
Relics change a rule for the rest of the run. Tools have limited charges
and few slots, so you spend them carefully. Rituals pay out when their
condition is met, which means building toward them turns in advance.
Between sieges
A shop with a short stock. A scavenger running a shell game you can walk
away from. A mason who grants a single favour: open a locked cell, move
a symbol, or destroy one.
Between runs
Losing ends the run but not the progress. Essence carries into a tree of
permanent unlocks, so the next attempt starts with something the last
one did not have.