Four-dimensional chess, rendered in three-dimensional space. Move pieces across a board eight layers deep, shift their phase between Small, Regular, and Large along a hidden fourth axis, and capture only when position and state align. Play solo, locally, or online.
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玩家人數024 小時 —
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發行日期2026年6月17日3 個月前發行
開發人員BoxFsh Software發行商BoxFsh Software類型策略獨立休閒
12成就—DLC
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玩家數更新於 9月19日 上午04:49 UTC · 商店資料更新於 9月22日 上午10:15 UTC · 來源:SteamWebAPI
You cannot see four dimensions. But you can see what a four-dimensional object looks like from inside three-dimensional space.
A 4D chess piece passing through your world doesn't appear all at once. You see a cross-section of it — a slice. Depending on where along the fourth axis the slice falls, the same piece can appear small, regular, or large. Move along the fourth dimension and the cross-section changes. The piece shifts. Its apparent form in your space is not its true form. It is a shadow of something bigger.
That is Vektor Chess.
The board extends across three spatial dimensions — eight files, eight ranks, eight layers deep. Pieces move through all of it: rooks sweep full columns, bishops cut diagonally through the stack, pawns climb upward layer by layer. But the board is not the whole picture. Every piece also exists along a fourth axis, invisible to you, expressing itself in three-dimensional space as a phase — Small, Regular, or Large.
Phase is not a status effect. It is geometry. It is the piece's true position rendered in a dimension you can only glimpse.
To capture, you must meet the piece where it actually is — not just in space, but in state. Position is necessary. Phase is also necessary. A piece can stand directly beside its enemy and remain completely harmless, because in the fourth dimension, they are not in the same place at all.