A love letter to the classic MS-DOS “boomer” shooter genre, in a setting loosely inspired by Brazil's most iconic UFO case. When your son goes missing, take to the streets in search of answers. Unravel the secrets of a shadowy corporation and an alien-worshiping cult that has taken over your town.
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開發人員Prelude Ltda.發行商Prelude Ltda.類型動作冒險獨立
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Fight. Investigate. Awaken. Bring your son back home.
VARG is a love letter to the classic MS-DOS “boomer” shooter genre, with a modern investigative twist. Set in the distant year of 1996, the game is loosely inspired by Brazil's most iconic UFO case. *
STORY
Your only child has gone missing. With no leads, you take to the streets of your peaceful hometown in search of answers. You're met by unexpected hostility and encounter a bizarre creature that wants your mind subjugated. Unravel the secrets of a shadowy corporation and its enigmatic CEO—now the charismatic leader of an alien-worshiping cult that has taken control of the entire town.
- "Retro-PBR" art style with faux-pre-rendered graphics, per-texel lighting and pixel-art-inspired post-processing effects;
- Modern and classic control schemes;
- Rush towards the end killing enemies, or explore the maps at your own pace in search of clues;
- Built-in randomizer for replayability;
- 5 weapons and 7 unique skills to unlock;
- Original soundtrack by brazilian composers.
See Note Below on Planned Features Accuracy. †
NOTES
* VARG IS A WORK OF FICTION. The locations, people, events, institutions and religious beliefs depicted in the game are entirely fictional. Any similarities to actual places, events or people (human or not) are purely coincidental. The game is not intended to accurately portray reality, and is not a documentary, a reenactment, or a conspiracy theory investigation of any kind. It is also very importantly NOT a endorsement of violence towards any actual, real-world religious beliefs or institutions. If you struggle to separate fiction from reality, we ask you to please refrain from playing this game.
† PLANNED FEATURES ACCURACY. Game development is an unpredictable, fluid process, and we are a one-person studio. All features, release dates and platforms are subject to change, and should be considered as aspirational goals rather than set-in-stone promises.
‡ SCREEN SHOTS. All screenshots are from work-in-progress builds and subject to change, and are not representative of the final product's quality or content.