A single-player labyrinth-defense strategy game where you are the final boss. Dig corridors, place monsters and traps, and fold the path into a maze so adventurers never reach your core. Each wave shows you who is coming next — read it, rebuild, and see how long you hold.
Underkeep 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論1 篇評論
0.0%1 user reviews
0 篇好評1 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年9月8日16 天前發行
開發人員chris lee發行商LSH studio類型策略獨立模擬休閒
16成就—
關於此遊戲
玩家數更新於 9月19日 上午07:37 UTC · 商店資料更新於 9月22日 上午11:24 UTC · 來源:SteamWebAPI
This time, you are the final boss.
Adventurers are marching into your labyrinth. You are the one who has to stop them.
Dig the corridors. Stand your monsters. Lay your traps. Make the walk to the boss room the worst journey of their lives. Everything you place stays after the wave ends — the labyrinth becomes your design, one wave at a time.
What you actually do
You build. 15 monsters, 12 traps and 8 special zones. Fold the path back on itself with walls and the same trap earns its cost several times over.
You read. Every wave tells you who is coming before it starts. Miners smash your walls. Sappers defuse your traps. Rogues sometimes walk straight through them. Seeing what is coming and rebuilding for it is the game.
You choose: body or mind. Every adventurer has a weaker half. A warrior shrugs off blades but breaks under a whisper. A mage is the opposite. What you spend your gold on decides how far you get.
You lose, and you go again. Defeat takes the labyrinth with it, but the record stays. The next run goes a little further.
The first time a class walks in, the game stops and shows you a card explaining it — including what it is weak to. Read it and prepare.
Controls
[list]
Left click — select and place (drag to place a run of them)
Right click — remove (drag works too)
Space — start the wave
S — shop · G expand your land · B move the boss room
R rotate · F1 game speed · Esc settings
In the shop, left click a card to select it and click again to buy. Right click looks without buying.
From the developer
It started with a question: in every tower defense game I was the one attacking — what does it feel like to be the one holding the door? So there is no hero here who gets stronger. There is a labyrinth that gets sharper.
Korean, English and Spanish are supported.
Play it, and please tell me what feels wrong.