A choice-driven narrative RPG set in China’s Warring States period. Rise from a nameless soldier to a legendary general through decisions with permanent consequences. Death is final. History remembers only the survivors.
Under the Heavens: Warring States Saga 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—評分0/9
近 30 天無資料負評比例—好負評比—
媒體
11 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員April May發行商April May類型冒險獨立角色扮演
—成就—DLC4419240App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Microsoft® Windows® 10 or higher相同處理器Pentium® 4 1.5 GHz / Athlon® XP相同顯示卡DirectX® 9.0c compatible相同記憶體1 GB RAM相同儲存空間3 GB available space相同
關於此遊戲
媒體
“So far, I’m very much enjoying it.” ReformistTM
關於 Under the Heavens: Warring States Saga
Under the Heavens is a choice-driven narrative RPG set in China’s Warring States period. Rise from a nameless soldier to a legendary general through decisions with permanent consequences. Death is final. History remembers only the survivors.
Choose your banner. Fight in its name until the war ends or you do. Every campaign is a series of assignments, skirmishes, and battles. Each turn of the page presents a choice:
Who do you risk?
What do you sacrifice?
Your officers live or die based on your decisions and the roll of the dice. The dead stay dead.
This is not a story about saving the world.
This is a war story you shape, battle by battle, scar by scar.
What kind of commander will you become?
Recruit officers from a pool of 50+ unique characters across four rarities:
Common → Rare → Elite → Legendary
Promote them. Assign them to 12 specialist roles:
First Lieutenant · Chief Scout · Cavalry Leader · Chief Engineer and more.
The right officer in the right role can turn defeat into victory.
When an officer dies, they are gone forever.
War reshapes your roster.
Every decision pulls you toward a way of war.
Attack when others hesitate, and the battlefield learns to expect you. Hold discipline under pressure, and your unit holds with you. Outmaneuver when others charge headlong, and the terrain becomes your weapon.
Repeat a pattern long enough and it becomes a trait. Traits compound. They also determine which assignments reach your tent and which never do. An Iron Command general gets called to break sieges. A Silent Strategist gets sent where the terrain is the whole fight.
Will you lead with ruthless pressure or calculated patience?
Every commander tells a different story.
You start on the line.
Survive long enough and the decisions change. Five men become a hundred. A hundred become a thousand. You stop being the soldier at the front and start being the mind behind it, reading ground, committing flanks, deciding who gets sent where and who doesn't come back.
At the top, the battlefield is only part of it. Rival generals have their own ambitions. The court watches who wins and who costs too much to keep winning.
Every rank brings more officers, bigger battles, and higher stakes for every mistake.
Battles resolve through a dynamic roll system:
D20 + Traits + Officers + Preparation + more
Victory is never guaranteed.
Even the best plans can fail.
- The Life and Suffering of Sir Brante
- Suzerain
- Roadwarden
- Kingdom (manga/anime)
Some commanders unify the continent.
Most are remembered only by the men who buried them.
玩家數更新於 — · 商店資料更新於 9月22日 下午11:19 UTC · 來源:SteamWebAPI