Uncounted is a massive incremental tower defense. One sector, one wave: tens of thousands of hostiles simulated on the GPU. Place and aim every turret before the drop, then spend the run to unlock the next gun.
UNCOUNTED 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Hispagames Estudios發行商Hispagames Estudios類型獨立
—成就—DLC5215390App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:24 UTC · 來源:SteamWebAPI
Uncounted is tower defense at swarm scale.
Each sector is a single wave. Carriers dump the horde on one side of the map; it walks to your fortress on the other. You place and aim every tower during BUILD TIME. When the drop starts, the layout is what you have.
The crowd is not a handful of sprites. It is a GPU-simulated river of bodies. Thousands, then tens of thousands, that flows around platforms, jams in chokes, and leaks if you leave a gap.
Weapons are different jobs, not reskins: GUNNER for volume, GAUSS for pierce, MORTAR for arcs, FLAME and CRYO for ground control, LASER and TESLA for lines, GRAVITY to crush the core. Abilities (Charge, Drones, Orbital, Nuke) are the only reaction once the wave is live.
Between sectors you spend credits, cores and prisms on a persistent evolution tree. Win a sector to unlock the next gun. Finish with no leaks for a mastery prism. The campaign is ten sectors; the last ones are oceans.
Co-op 2-4 Players is a second campaign and special maps with unique mechanics: LAN or Steam.