Build the roads. Haul the goods. Carry the people. In Tunwick, people drive the economy. They aren't just cargo with legs. Their hands make the goods, and their wages build the city that buys them.
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Since Rome, roads have been the arteries of civilization. Cities thrive because someone hauls the goods, carries the people, and creates the opportunity between them. That someone is you.
Tunwick is a transport game about lifting a region from scattered settlements into a thriving, connected economy. Lay the roads, run the fleets, supply the industries, and watch towns become cities because of the network you built.Your work makes the world grow
- Every delivery shapes the city it reaches. Populations rise, neighborhoods develop, and new industries unlock.
- Cities develop in different directions depending on your choices.
- Mature cities ask for more, not less. Every upgrade deepens the supply chain you have been building.
People drive the economy
People are the economy here, not cargo with legs.
- Every city runs on a budget, and it grows only as fast as that budget allows.
- Workers earn for the city when they reach their jobs, and reaching those jobs depends on your routes.
- Commuter lines matter as much as freight routes. Both feed the economy.
- Neglect the workforce and the city stalls. Look after it and you build something great.
Lift a region
- Industries turn base goods into something more valuable, driving city development and your profit alike.
- Deliver workers to farms and mines to raise their yields and grow the city budget.
- Commit to transport agreements and watch industries multiply their output.
A transport game about more than raw profit. Build the kind of place every road leads to.