There is no luck in this tower. Every monster, item, and locked door is deterministic — 50 hand-crafted floors forming one giant logic puzzle. Spend HP, gold, and keys in exactly the right order, or seal your own way forward. A pixel-art puzzle-RPG in the Tower of the Sorcerer tradition.
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遊戲
發行日期Q1 20273 個月後發行
開發人員Jelte發行商Jelte類型策略冒險獨立角色扮演
—成就1
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玩家數更新於 — · 商店資料更新於 9月21日 上午06:15 UTC · 來源:SteamWebAPI
輔助功能與音訊Mouse Only OptionPlayable without Timed InputSave Anytime
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系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 11 (64-bit)處理器Dual-core Intel Core i3 / AMD equivQuad-core Intel Core i5 / AMD Ryzen 3顯示卡OpenGL 3.0, integrated (Intel HD 4000+)Dedicated GPU or modern integrated, OpenGL 3.0+記憶體4 GB RAM8 GB RAM儲存空間2 GB available space4 GB available space
關於 TowerBound
There is no luck in this tower. No dice rolls, no misses, no critical hits. Every enemy's strength, every reward, every outcome is fully deterministic — which turns the entire climb into one enormous logic puzzle. And you can solve it.
Towerbound is a 2D pixel-art puzzle-RPG in the classic Tower of the Sorcerer tradition: climb fifty floors, key by key, fight by fight, decision by decision.
Every fight is decided before you take it
Walk into a monster and the outcome is already fixed by your stats and theirs. You can read exactly what a fight will cost before you commit. The challenge isn't surviving the fight — it's choosing which fights, in which order. Kill this guard now, or come back stronger? Open the red door, or hold the key?
Fifty hand-built floors. Zero procedural generation.
Every floor is a deliberately designed puzzle, not a random roll. HP, attack, defense, and gold are currencies — and spending them in the wrong order has real consequences. Fight too early, waste a key, or buy the wrong upgrade, and you can seal your own way forward. The tower doesn't kill you; your plan does.
Features
- 50 hand-designed floors — every layout a deliberate puzzle
- Deterministic, RNG-free combat you can calculate before you commit
- Resource management as the core puzzle — HP, attack, defense, gold, and color-coded keys are all currencies
- A growing toolkit of staffs, wings, pickaxes, and bombs — each one a new way to bend the tower's rules
- Altars, merchants, and NPCs — power is for sale, if you can pay the price
- Boss encounters and story beats woven through the climb
- A bestiary that fills in as you defeat each foe
- Full controller support — built with Steam Deck in mind
- Warm, torch-lit pixel art in a single hand-crafted palette
For fans of
If you love Tower of the Sorcerer (魔塔), Tactical Nexus, DROD, or any game where the real boss is your own decision-making — the tower is waiting.