Take on the role of a creature exploring the surface of a living island, inheriting its powers to control the flow of time for objects, enemies, and yourself. Overcome a variety of dynamic, time-based challenges to heal the corrupted environment.
Time Flow 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
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24 小時—7 天—趨勢持平
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5 張圖片
遊戲資訊
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遊戲
發行日期20273 個月後發行
開發人員GOONFISH發行商Rubika Supinfogame類型獨立
—成就—DLC4782980App ID
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玩家數更新於 — · 商店資料更新於 9月21日 上午03:15 UTC · 來源:SteamWebAPI
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相容性與功能
Windows完整控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
更多Gamepad Recommended
系統需求
最低配備建議配備作業系統...相同處理器...相同顯示卡...相同記憶體... MB RAM—儲存空間... MB available space相同
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About This Game
Play as a creature exploring the surface of a living island consumed by a mysterious corruption. This affliction takes the form of white coral that infects every living being, turning them hostile. Inherit the island's powers and master time itself to cleanse its inhabitants and restore its fragile ecosystem.
Control the Flow of Time
Manipulate the flow of time for yourself, objects, and enemies. Each target reacts differently depending on the situation, allowing you to approach combat and puzzles in multiple ways.
Rewind
Rewind time to undo your own actions and escape dangerous situations, or force a target to repeat the movements it performed just moments before.
Accelerate
Speed up time to increase your mobility or alter the behavior of certain objects. Use this ability to overcome obstacles, solve time-based puzzles, and gain the upper hand in combat.
Overcome Time-Based Challenges
Explore a variety of dynamic puzzles where mastering your temporal abilities is essential. Manipulate time to reshape your surroundings, reach corrupted areas, and continue your journey across the island.
Purify the Island
Confront corrupted creatures, use your time powers strategically, and heal their hosts to gradually restore balance to the island.
A Student Project
Time Flow is a student project developed over the course of a single semester by a team of 11 students, following several design constraints:
- Gameplay centered around time manipulation.
- A single shared resource.
- An adventure set on a floating island.
- No dialogue.