A first-person retro dungeon crawler. On your wedding day a necromancer dragged your bride underground. Descend floor by floor, parry, break cracked walls, pick locks, and hunt for scraps of her veil and the relics that open the way deeper. Every fight is fair. Every hit is shown before it lands.
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遊戲資訊
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遊戲
發行日期20269 個月前發行
開發人員gmaker發行商Old Byte Tavern類型動作冒險獨立
—成就—DLC5217840App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 10/11 64-bit處理器Intel i3-6100 / AMD FX-6300Intel i5 / Ryzen 5顯示卡Intel HD 530 / GeForce GTX 750 Ti (or similar)GeForce GTX 1050 / RX 560 or better記憶體4 MB RAM8 MB RAM儲存空間100 MB available space200 MB available space
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關於 Till Death Descends
On the last day of summer, two vows were spoken. At the words "till death do us part", Death came down in person. The groom was thrown into the well, the bride was taken below. All you have left is a scrap of her veil and a road that only goes down.
Till Death Descends is a first-person dungeon crawler in the spirit of Knightmare II: The Maze of Galious, built on 320×200 pixel art. No procedural generation and no meta-progression between deaths. The floors are drawn by hand, and your hero grows only through what he finds and earns on the way.
A prison block still ruled by the Skeleton King. Sunken depths where something large moves under the water. A snowbound surface with a graveyard in the rain. Every floor locks the way down behind its own obstacle: water, darkness, walls a plain sword cannot break. The answer is always somewhere on that floor, in the shape of a relic.
You start with bare fists. The sword has to be earned, then upgraded twice. Every enemy attack is telegraphed at the exact spot where it will land, and projectiles fly straight and never track you. That means everything can be dodged, and everything that can be dodged can be parried. A clean parry takes no damage and leaves the enemy open. Dash, sprint and the charged strike all spend stamina, so every fight is also a matter of pacing.
Locks are picked in a minigame, chests hide gold and relics, traders sell the sword and stat upgrades for coins. The breaker sword brings down a whole chain of cracked walls in one swing. Torchlight moves, fog eats the far corridors, and the music switches between calm and combat on its own.
The Skeleton King, who raises his court from the cells. The water lurker, who has no health bar at all: its life is the tentacles you have managed to cut. A stone golem in shafts of light. Each boss has its own arena and its own flashback about what happened at the wedding.
## Key features
- First-person dungeon crawler with hand-drawn floors
- Fair and lethal combat: strikes telegraphed at the point of impact, projectiles with no homing, parry as the core skill
- The sword is earned, not given. Three upgrade tiers, chain-breaking of cracked walls
- Relics gate the floors: water, darkness, breakable walls
- Lockpicking minigame, chests, stat traders
- Bosses with their own rules, some without a health bar
- 320×200 pixel art, crisp pixels with no smoothing, DB32 palette
- Adaptive music and living torchlight
- A wedding cut short by death, told in flashbacks between floors
玩家數更新於 — · 商店資料更新於 9月23日 上午02:25 UTC · 來源:SteamWebAPI