Build and upgrade your refuge, gear up, and take on dangerous missions alone or with up to 3 players. Recover valuable resources, expand your camp, and choose your contracts wisely: the greater the reward, the greater the risk.
The Refuge 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
8 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期Q1 20273 個月後發行
開發人員TheLittleGames發行商TheLittleGames類型動作獨立模擬搶先體驗
—成就
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:07 UTC · 來源:SteamWebAPI
LEAVE THE REFUGE. COME BACK ALIVE
The Refuge is a PvE survival game for one to three players. Gear up at your camp, take a contract, push into infested zones to scavenge and complete your objective, then get out before the clock runs out. Everything you carry back goes straight into rebuilding the place that keeps you alive.
You made it through the outbreak because the A.R.C., a militarized organization holding together what's left of humanity, pulled you out of it. The camp is your half of the deal.
CAMP MANAGEMENT AND DEVELOPMENT
The A.R.C camp evolves through your successes.
- Build vital infrastructure: Crafting benches, material recyclers, and conditioning stations.
- Expand the refuge: Complete NPC quests to unlock new services such as the Armory or the Vegetable Garden.
- The Conditioning Station: Upgrade your physical attributes and skills to become the organization's ultimate asset.
- Gear up for war: Buy, find, or craft advanced equipment to face ever-growing threats.
HIGH-STAKES PVE EXTRACTION
Infiltrate hostile zones where time is your greatest enemy.
- Evolving Difficulty: While zombies are initially slow, their aggression increases with the danger of your contracts. The more valuable the loot, the faster and deadlier the threat.
- The Price of Failure: Each contract has an objective and a time limit. Complete your mission and return alive to ensure the prosperity of the camp. When the time runs out, extraction will be called automatically. If you fail to complete your objective, the camp's morale will suffer, even if you make it back alive. If you fall in combat, you will lose all of your equipment, and the camp's morale will also pay the price.
AN UNPREDICTABLE WORLD
- Dynamic Events: No two contracts play out the same way. The conditions are only revealed once the mission begins and you're already outside the walls: they change the weather, alter how zombies behave, and reshuffle the loot you'll find, forcing you to rethink your approach every time you step out.
JOIN THE COMMUNITY
Join the Discord server to connect with other players and follow development. Share feedback, report issues, and get the latest news first. You also get a direct say in where the game goes: I regularly put decisions to a community vote, from which feature gets built next to which of two models makes it into the game.