A psychological cooking horror game set in a post-Soviet school. Cook meals, explore the school and its surroundings, and uncover the disturbing story hidden behind an ordinary cafeteria shift.
The Last Lunch 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
11 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期20269 個月前發行
開發人員Station62 studio Inc.發行商Station62 studio Inc.類型獨立
—成就1DLC5054480App ID
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:33 UTC · 來源:SteamWebAPI
The Last Lunch is a first-person psychological cooking horror game set in a post-Soviet school. You play as a new cafeteria worker: prepare meals, complete your everyday duties, and make it through five working days while gradually discovering that something unsettling lies beneath the ordinary routine.
Work in the School Cafeteria
Each shift begins with seemingly ordinary work. Prepare different meals, use kitchen equipment and ingredients, and complete the tasks assigned to you throughout the day.
Cooking and cafeteria work are a central part of the gameplay rather than just a backdrop to the story.
Explore the School and Its Surroundings
Your life is not limited to the kitchen. Explore the school and the surrounding neighborhood, interact with characters, visit different locations, and pay attention to details that may reveal more about what is happening around you.
Experience a Story Unfolding Over Five Days
Each new working day moves the story forward. Listen to radio broadcasts, talk to people, notice changes in your surroundings, and piece together clues as the familiar routine gradually becomes more unsettling.
A seemingly ordinary job soon becomes connected to a disturbing mystery.
Key Features
- First-person cooking and cafeteria gameplay
- A story unfolding over five working days
- Exploration of a post-Soviet school and its surrounding neighborhood
- Character interactions and environmental storytelling
- Radio broadcasts, conversations, and other clues that develop the mystery
- Psychological horror focused on atmosphere and tension rather than constant action
- A detailed post-Soviet setting inspired by everyday life, architecture, and school environments