A Business Colony Sim where you build your company on a hostile alien world. Keep your employees happy. Bring results—and profits—to investors. All at the same time!
Terra-7 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
12 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Gamyeon發行商Gamyeon類型策略模擬
—成就—DLC3721470
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:51 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10+相同處理器Intel Core i3 6100—顯示卡Radeon R7 260X or Geforce GT 730—記憶體8 GB RAM相同儲存空間2 GB available space相同
關於 Terra-7
On the alien world of Terra-7, grow a small pioneering outpost into a sprawling company. In order to be successful, you will need to learn how to balance revenue generation with the well-being of the workforce.
Hire workers to extract valuable alien minerals, process them into goods, and build increasingly complex production chains. Manage work shifts, expand your base, and tend to the needs of a growing colony.
Your employees, however, are not just "human resources." They are people with real needs like hunger and sleep, and their stress levels are influenced by overwork and business growth. There is more than one strategy to keep things under control.
At the end of each cycle, you must undergo a Performance Review. Five Company Investors will evaluate your performance. Each of them has a different set of priorities. Some reward expansion and research, others focus on employees welfare, and a few might only care about dividends. To keep the colony running, you must satisfy at least three investors every cycle. Lose their trust completely, and it's game over.
To complicate matters, the alien flora will react to your expansion, releasing spores to defend its planet. You'll need to find ways to keep your employees safe and sound.
Key features
- Your employees come first — Employees must eat, sleep, and manage stress from overwork, alien flora attacks, and more.
- Answer to the Investors — Every cycle ends with a review from Company Investors, whose decisions can reward — or punish — how you've run things.
- Procedural biomes — Every map is procedurally generated, with multiple biomes planned for the full release.
- Easy to learn, hard to master — a clean UI and a limited set of Resources to keep the challenge in the decisions, not in parsing the screen.