A programming puzzle game where you never control the snake directly. Instead, you build its behavior by connecting blocks, then press play and see if your logic works. Think like a programmer as you solve 70 puzzles, with 30 more coming soon.
Tail Recursion 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論5 篇評論
80.0%5 user reviews
4 篇好評1 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年8月21日1 個月前發行
開發人員DEV505發行商DEV505類型獨立
12成就—DLC5027510App ID
關於此遊戲
玩家數更新於 9月19日 上午07:07 UTC · 商店資料更新於 9月22日 上午10:17 UTC · 來源:SteamWebAPI
輔助功能與音訊Custom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 64-bitWindows 11 64-bit處理器Any 64-bit x86 processorIntel Core i5 or equivalent顯示卡DirectX 12 capable GPU (integrated is fine)Any discrete or modern integrated GPU記憶體2048 MB RAM4096 MB RAM儲存空間150 MB available space相同
關於 Tail Recursion
You never steer.
There are no arrow keys. Your snake stands still until the program you built tells it to move — and then it does exactly what you wrote, including the part you got wrong.
Tail Recursion is a programming puzzle game. You solve a level by wiring blocks into a graph: sense the world, branch on what you find, count, remember, act. Then you press play and watch your logic run one tick at a time.
Build the program, not the path
Drag blocks onto the canvas and wire them together. Move Forward, Turn Left, Repeat N Times, If / Else, Wall Ahead?, Store, Recall. Every block spends from a per-tick budget, so a clever program beats a long one — and the score agrees.
Read the world
Wall ahead? Food ahead? Door ahead? Sensors are the only way your program learns anything. Two blocks and one sensor will walk any perimeter forever — the trick is knowing which two.
Your body is your hardware
- Sensor Segments let you see.
- Memory Segments give you variables.
- Processor Segments raise your budget.
They are body segments. Capability costs length, and length is what kills you.
Watch it think
The graph lights up as it runs — which block fired, what the sensors returned, what it cost, what the snake did. When it dies, the game says which death it was: you hit a wall, or you hit yourself. Those need completely different fixes.
70 puzzles now — 100 coming soon
Start with six tutorials that teach you how everything works, then take on 70 handcrafted puzzles. Explore corridors, spirals, combs, keyed vaults, gated floors, and even sensorless runs where you must plan the entire route before moving. Another 30 puzzles will be added in a free update.
Score, then beat your score
Every level carries a budget set by its difficulty. Slow runs spend it. Extra action blocks spend it. Loops, conditions and sensors are free — they are how you save it. Apples always pay for the detour that fetched them. Replay any level to raise your total.
And
- Free Play — an endless board and a combo score
- Custom levels — drop .level files into a folder and they appear in the menu
- Moddable — blocks are Lua, and they hot-reload while the game is running