Letters fall out of the sky. You have a bow, a bridge, and one question to answer. Net the letters you need, let the rest drop, and spell your way across 84 levels of a hand-drawn exercise book — before the hangman finishes his sketch.
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發行日期2026年9月24 天前發行
開發人員Xrootpi發行商Xrootpi類型獨立休閒
—成就—DLC5228570App ID
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最低配備建議配備作業系統Windows 10 (64-bit)—處理器Dual-core 2.0 GHz—顯示卡Direct3D 11 capable, 256 MB VRAM (integrated is fine)—記憶體1 GB RAM—儲存空間100 MB available space—
關於 StickWord
Every answer is a word. Every letter has to be caught.
A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.
A campaign that watches how you play
84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.
The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.
Then the second half starts taking things away
Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.
- Wind pushes the letters off your aim
- The deck gives way as a collapse wave travels the bridge
- Your nets run out and have to reload
- Heavy letters smash three planks instead of one
- Decoys change on the way down
- Mist rolls across the field
Drawn in an exercise book
Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.
What's in the box
- An 84-level adaptive campaign and a 24-level curated one
- 96 questions, reshuffled every run
- Six biomes, three full passes
- Six hazards, introduced one at a time