Two crews of four goblins rob the same doomed village. Grab the treasure. Grab each other. Throw both. Bank more gold than the rival clan before the tower comes down — and right up to the final seconds, nothing stops them wheeling it back out of your cart. Eight players, one very bad idea.
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Spectrends is a deep, story-rich adventure. Final art and screenshots will be updated as development progresses.
final release will have no AI content every update will improve and eliminate AI one step at a time.
Early Access
With user feedback all bugs will be squashed, in early access there is a unique feature that includes a 30-minute timer. if players do not like this feature there will be a separate mode in the future before full release that eliminates this feature but if players do like this feature, it will be implemented into the full game.
Will the cost increase with full release?
Yes, the cost will rise significantly with certain updates.
Early Access Rewards
Exclusive Cosmetics that will not be available with full release some cosmetics will also rotate out before full release which will never return in the full game. (these cosmetics are never lost)
SPECTRENDS is an eight-player looting brawl. Two clans of four goblins — SNOT and BRUISE — are turned loose on the same village on the same very bad night, and both have a cart to fill before the whole place comes down.
Everything is grabbable
Treasure, obviously. But also your teammates, and the rival hauling a golden idol twice their size. Pick a goblin up, aim, and throw them — over a wall, into a river, or straight at whoever is about to reach the good loot first.
Your cart is not a safe
Gold counts only while it is physically sitting in your cart. That means a rival can walk into your camp and wheel your best haul straight back out — and you can do the same to them. Carts seal for the last fifteen seconds of the collapse, so the endgame is a sprint home, not a stalemate.
Treasure breaks
The heavier and more valuable something is, the more it is worth handling carefully — and the more satisfying it is to throw. Smashed loot loses value, and the scoreboard remembers exactly whose hands it left.
A round in three acts
- Warmup — five seconds to look at the village and regret your plan.
- Loot — a little under three minutes of open robbery.
- Collapse — the wizard wakes up. Debris starts falling. Get home.
First clan to win two rounds takes the match. A match runs roughly nine to twenty minutes depending on how it goes.
Runs on what you already own
Stylized low-poly visuals built to hold a steady frame on integrated graphics and 4–8 GB of RAM. Full gamepad support and rebindable keys. If your laptop can open a browser, it can run this.
Short-handed? Bring bots
Empty slots fill with goblin bots so a two-player night is still a full eight-goblin brawl.