Specter Solace is a game inspired by Call of Duty Zombies and Retro Doom with a focus on strategic resource management. There are pickups hidden on every island. The player will need to collect these pickups to survive and progress, as enemies will become more numerous.
Specter Solace 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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媒體
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遊戲資訊
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遊戲
發行日期2026年9月2日22 天前發行
開發人員Spatial Cube發行商Spatial Cube類型動作策略獨立休閒
—成就
關於此遊戲
玩家數更新於 9月19日 上午06:41 UTC · 商店資料更新於 9月22日 上午11:21 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 (64)—處理器Intel Core i5-7200U CPU @ 2.50Ghz—顯示卡NVIDIA GeForce 940MX 2GB—記憶體4 GB RAM—儲存空間400 MB available space—
關於 Specter Solace
Hey there, you found my game!
Specter Solace is a game inspired by Call of Duty Zombies and Retro Doom with a focus on strategic resource management. The art style was inspired, namely, by Battle Realms, a 2001 RTS game developed by Liquid Entertainment and published by Ubisoft.
There are pickups hidden on every island. You as the player will need to collect these pickups to survive and progress, as enemies will become more numerous and agile as you progress through waves of enemy onslaught.
I spent 8 months developing this game with the sole purpose of completing a game project. My reasoning was that it was better to release something simple and playable rather than getting stuck trying to perfect a dream game like many other indie games.
I force myself to make this by paying the $100 publication fee so I won't give up. Despite that, this project had zero budget for assets and relied solely on free assets available across the internet.
The game loop is basically: explore, die, strategize, and repeat until you reach the end. The manual maybe outdated but worth checking out since there are no tutorial or input editor.