Eastern Front, 1944. Command the entire battle as a commander — then climb into your ace tank and fight it out yourself. real penetration physics where armor thickness, impact angle, and ammunition decide everything. WW2 RTS and tank simulation collide in a single battle.
SPEARHEAD 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員greenlightstudio發行商greenlightstudio類型動作策略獨立模擬
—成就—
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午12:33 UTC · 來源:SteamWebAPI
Command the battle. Then fight it yourself.
SPEARHEAD is a WW2 game set on the Eastern Front in 1944, combining a real-time strategy layer with direct tank
control in a single battle. Fight with historically organized German and Soviet forces.
Commander and Ace — two battlefields in one
Direct infantry, vehicles, and armor from above, coordinating artillery and air support. When the line starts
to break, climb into your ace tank and fight through the gunsight yourself. Both roles are the full game.
No HP bars
Tanks survive by armor, not health. Real armor thickness and impact angles decide penetration — shells
ricochet, crews die, tracks break, ammo racks cook off. A Tiger's front is genuinely hard. Its flank is
genuinely not.
Weapons as they were
Armor values, penetration, rate of fire, muzzle velocity — all based on historical data. An 88 fights like an
88.
Infantry lives by cover
Hug walls, dig trenches, garrison buildings. Suppressed squads keep their heads down. Kill the machine gunner
and the assistant picks up the gun.
Battles escalate in phases
Encounter → Deployment → Engagement → Decisive Engagement. Heavier equipment unlocks as the battle escalates,
and victory points settle the war.
Modes
Single-player vs AI · 1v1 Multiplayer · Spectating and replays
Sister title — SPEARHEAD TACTICS, a turn-based hex wargame with the same army and the same armour.