High-intensity arena fights where every ability is a skillshot. Select from the warrior, fire mage, poacher or priestress. Out-skill your enemies. Perform offensive actions to collect Souls Shards. Then spend them on your most powerful abilities. No pay-to-win, no grind - just skill.
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發行日期Q1 20273 個月後發行
開發人員Underdog Dojo發行商Underdog Dojo類型動作免費遊玩獨立
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午01:46 UTC · 來源:SteamWebAPI
Souls in Conflict is a fantasy PvP arena game. Choose a fighter and team up in our arenas to fight for victory.
The game features a complex PvP system, with three combat resources at its core. Health, Soul Shards and Stamina. Manage each to secure victory.
- Multiple game modes: Arena, capture the flag, hold the base and more.
- Projectiles and attacks are skillshots. You have to hit them to deal damage. No tab targeting. Even heals need to be aimed at your team mates.
- Play one of four classes, each with their own individual strength and weakness profile. More classes will be added later after launch.
- Soul Shards can be earned by successfully performing offensive actions. Spend them on your most powerful, game winning abilities.
- Manage your stamina by choosing between multijumps, sprint and roll.
- Sustain your health by using potions during the match. Take care, they break on taking damage, though.
- There is no grind and no power progression outside of the arena. You will not be at disadvantage against any out of game factors. Only skill matters.
- Control the bases in the arena (temple and graveyard) to secure advantages for your team.
- Use various map elements to your advantage for your gameplay.