Fight through Purgatory in a janky adventure where you and your friends are ethereally chained together. Wield chain magic, bully enemies with chain physics, and make terrible decisions in this game full of gratuitous amounts of jiggle physics. Built by a solo dev when mom wasn't home.
Soul Chained 上線人數與 Steam 圖表
即時
玩家人數4924 小時 -33.8%
24 小時峰值玩家90今日最高樣本
30 天峰值玩家506平均 89
歷史峰值玩家506自開始追蹤以來
30 天遊玩時數3.2萬估計值
Steam 圖表 · 30 天玩家人數23 – 221
22112223
30 天前今天
24 小時-33.8%7 天-44.2%趨勢▼ 下降
評論203 篇評論
70.4%Mostly Positive
143 篇好評60 篇負評
媒體
9 張圖片
遊戲資訊
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遊戲
發行日期2026年9月7日18 天前發行
開發人員Andrew Nicolaou發行商Andrew Nicolaou類型動作冒險獨立角色扮演
8成就—
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玩家數更新於 9月23日 下午12:48 UTC · 商店資料更新於 9月22日 上午07:18 UTC · 來源:SteamWebAPI
Steam 功能Family SharingRemote Play TogetherSteam AchievementsSteam Cloud
輔助功能與音訊Adjustable DifficultyPlayable without Timed InputStereo Sound
更多Gamepad Recommended
系統需求
最低配備建議配備作業系統Windows 10 and above相同處理器Intel Core i5 4690AMD Ryzen 5 3600顯示卡Nvidia GeForce GTX 960 4GB or AMD EquivalentNvidia GeForce RTX 3060 or AMD Equivalent記憶體12 GB RAM16 GB RAM儲存空間15 GB available space相同
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About the Game
Soul Chained is a solo dev passion project where you and your friends play (and fail) as fallen rival warlords whose souls have been chained together for all eternity.
Condemned to wander Purgatory, you must atone for your mortal sins while bound to the very people you once called enemies. The Soul Chain is the center of it all - be it combat, exploration, demise, or victory.
What you get:
- Yeet enemies (or friends) using chaotic chain-physics-based combat
- Chain Magic, Various Weaponry and Stat Progression
- Unique bosses and enemy encounters
- Go crazy with up to 4 players in Online Havoc Mode for maximum jank and chaos
- Bad Graphics & Equal Opportunity Jiggle Physics
- A Jank slider that does absolutely nothing, I promise
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret, or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group. You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one.
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.