Scout the village as a bat, disguise yourself as an animal, and steal valuable treasures without breaking character. Outsmart rifle-wielding Hunters in a chaotic multiplayer twist on hide-and-seek.
Sneaky Pig: Druid Hide & Seek 上線人數與 Steam 圖表
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遊戲資訊
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遊戲
發行日期Q4 20265 天後發行
開發人員SODA GAME STUDIO發行商SODA GAME STUDIO類型動作冒險獨立休閒搶先體驗
最低配備建議配備作業系統Windows 10—處理器Intel Core i3 or AMD Ryzen 3—顯示卡Nvidia GeForce RTX 2060 / AMD Radeon RX 5600—儲存空間8 GB available space—
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關於 Sneaky Pig: Druid Hide & Seek
ACT NATURAL. STEAL EVERYTHING.
Sneaky Pig is a multiplayer twist on classic hide-and-seek.
One team plays as shapeshifting Druids attempting to rob a peaceful village. The other team plays as armed Hunters trying to identify which animals are villagers—and which ones are thieves in disguise.
Study the animals. Copy their behavior. Steal the treasure. Just do not look suspicious.
SCOUT BY NIGHT
Each round begins after dark.
The Druids transform into bats and fly above the village, scanning buildings and surrounding areas for valuable objects. Use this time to memorize escape routes, locate the best targets, and plan your daytime disguise.
The Hunters are already searching.
They can spot and shoot down suspicious bats, disrupting the Druids’ reconnaissance before the real heist begins. Getting eliminated during this phase costs valuable scouting time, but it will not remove you from the round.
BLEND IN BY DAY
When morning arrives, the Druids must enter the village disguised as its animals.
Observe a chicken, pig, sheep, dog, or another nearby creature to copy its appearance. Then behave exactly like it would.
Walk with the herd. Stay inside the pen. Eat, wander, and stop at believable moments. Sudden turns, unusual routes, and animals standing where they do not belong may attract the Hunters’ attention.
You are not simply hiding.
You are pretending to be part of the world.
STEAL WITHOUT GETTING CAUGHT
Valuable objects are hidden throughout the village.
Druids must reach them without breaking character, steal them, and hold onto them for as long as possible. Every theft triggers an alarm within the surrounding area, immediately warning nearby Hunters that something is wrong.
Hunters score by eliminating disguised Druids and receive additional points for taking down anyone carrying stolen treasure.
If a treasure carrier is eliminated, the stolen object returns to one of its possible locations—forcing both teams to search for it again.
EVERY SHOT MATTERS
Hunters begin with only five rounds of ammunition.
After firing, one bullet is restored every 60 seconds. Shooting every suspicious chicken is not a winning strategy.
Watch how the animals move. Look for broken routines. Communicate with your team, corner your target, and pull the trigger only when you are confident.
A missed shot gives the Druids another chance to disappear into the herd.
BEST OF FIVE
Matches are played as a best-of-five contest, with the first team to win three rounds taking the match.
- Hunters earn points for eliminating Druids, with bonus points for defeating treasure carriers.
- Hiders earn points by stealing valuables and keeping possession of them.
- Players on the winning team receive a 1.5× reward bonus at the end of the match.
Individual greed may earn you points, but only teamwork wins the hunt.
MULTIPLE WAYS TO PLAY
Respawn Mode
Eliminated players return at a safe location away from nearby Hunters, keeping every player involved until the round ends.
Infection Mode
An eliminated Hider returns as a Hunter and joins the search for their former teammates. The hiding team becomes smaller with every mistake, turning the final minutes into an increasingly desperate chase.
Will you protect the remaining Druids—or become the village’s most dangerous tracker?
A DIFFERENT MATCH EVERY TIME
Animal movements, treasure locations, disguises, player behavior, and false accusations make every round unpredictable.
A pig wandering through the village may be perfectly innocent.
Or it may be carrying the most valuable object in town.
Blend in. Watch closely. Trust nothing.
玩家數更新於 — · 商店資料更新於 9月23日 上午12:33 UTC · 來源:SteamWebAPI