Slime Jamboree is a physics-based tower defense game where you stop slimes by throwing and interacting with them using your mouse. No UI, no text, and no loading screens, just seamless gameplay, with in-world controls for audio and a relaxed, playful vibe throughout.
Slime Jamboree 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
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遊戲
發行日期2026年6月27日3 個月前發行
開發人員Dincicode發行商Dincicode類型獨立休閒
18成就—DLC4464670
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玩家數更新於 9月19日 上午01:53 UTC · 商店資料更新於 9月22日 下午10:06 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 (64-bit)Windows 10/11 (64-bit)處理器Intel Core i5-2400 or AMD FX-6300Intel Core i5-8400 or AMD Ryzen 5 2600顯示卡NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260XNVIDIA GeForce GTX 1060 3 GB or AMD Radeon RX 580儲存空間250 MB available space相同
關於 Slime Jamboree
Slime Jamboree is a laid-back, physics-based tower defense game where your main goal is simple: stop the slimes from reaching the end of the path… by any physical means necessary.
Instead of traditional menus and UI, the entire experience is designed to feel seamless and in-world. There are no on-screen text elements, no HUD, and no loading screens, everything flows directly from the world map into the levels without breaking immersion.
You interact with the game almost entirely using your mouse. You can click, drag, and even pick up slimes directly, throwing them off paths, into hazards, or just messing with their movement in creative ways. Later levels introduce more challenge, but the overall tone stays light, playful, and easy-going.
Even the settings are part of the world itself. A physical boombox and speaker object exist in the environment, clicking them lets you adjust audio and control settings, keeping everything diegetic and immersive.
The only keyboard input is P, used to pause the game. Everything else is handled through intuitive physics interactions.
At its core, Slime Jamboree is a relaxed, experimental twist on tower defense, focused on satisfying interactions, goofy physics, and a smooth, uninterrupted gameplay flow where the world itself replaces traditional UI systems.