A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.
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開發人員Slice Art Engine發行商Slice Art Engine類型免費遊玩獨立模擬搶先體驗
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玩家數更新於 — · 商店資料更新於 9月23日 上午02:13 UTC · 來源:SteamWebAPI
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關於 Slice Art Engine
Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games.
What Makes It Different?
Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches your blade is tracked. Every impact is calculated precisely. No smoke and mirrors.
Core Features
Smart Damage Calculator Your sword doesn't just "do damage"—it calculates exact damage based on which triangles your blade actually collided with. The system generates a precise line representing your sword's path through the mesh and uses it as the foundation for damage calculation. This enables truly skill-based combat where your technique matters.
Advanced Voxel Destruction Experience ultra-high-definition voxel physics that is so efficient it even runs on the Meta Quest 2 in real-time. Carve with lightsabers. Melt through opponents with non-linear precision. Create realistic burn patterns and destruction that responds to your exact movements.
- Quest 2: Up to 500K voxels (collision only) or 30K voxels (with sparks, dismemberment physics)
- Quest 3: Up to 1M voxels (collision only) or 200K voxels (with full effects)
Blade Strike Trace Visualization See exactly where your strikes land in real-time. Watch as the engine highlights every triangle your sword path intersects and displays the precise collision line. Perfect for developers fine-tuning combat feel or players mastering their technique.
Anti-Exploit Systems Built-in Anti-Wrist Flick Spam ensures players can't cheese the system with rapid flailing. Combat requires actual skill and technique.
Superior Piercing & Critical Hit Systems Precise collision detection enables location-based damage, weak points, and critical hit mechanics that actually make physical sense.
Current Early Access Content
Foundations Demo (Free) First-person slasher environment where you can experiment with the core Blade Strike Trace technology. Slash mannequin opponents and watch the real-time visualization of your sword's path and collision triangles.
Early Access Tech Demos (Paid) Advanced features including:
- Damage number visualization
- Particle sparks on impact
- Faster voxel destruction and voxel regen showcases
- Lightsaber melting and carving demonstrations
Built by a Solo Developer
Every line of code written from scratch in C++ and optimized to run on mobile hardware. This isn't middleware duct-taped together—it's a purpose-built engine designed for performance and precision.
In Development
- Pistol/firearm implementation with ballistic precision
- Rigged character animation support
- Superior single-bounce ray tracing system
The Vision
Slice Art Engine isn't just a tech demo—it's a licensing opportunity for game developers who want to add best-in-class slicing, damage calculation, and destruction physics to their projects. Whether you're making a VR sword fighter, a lightsaber game, or the next Metal Gear Rising, this engine can handle it.
Join the early access program and help shape the future of physics-based combat mechanics.
常見問題
Slice Art Engine 可在 Steam 上免費遊玩。
Slice Art Engine 尚未發行,目前也還沒有公布發行日期。
Steam 未列出此應用程式的系統需求。
這款遊戲目前還沒有 Steam 評論。
沒有,Steam 並未列出 Slice Art Engine 支援繁體中文。Steam 上 Slice Art Engine 共列出 1 種語言,皆未提供完整語音。