Train in a neon gym, walk into the arena, slap your way through five leagues. Every rep is on the beat, every slap counts. Your body visibly grows with you: thicker arms, broader shoulders, stronger legs, depending on what you train. Bronze to Diamond. One hit decides it.
SlapGains 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
9 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年8月25日1 個月前發行
開發人員OverLKD Studio發行商OverLKD Studio類型動作獨立休閒
10成就1DLC
關於此遊戲
玩家數更新於 9月19日 上午07:21 UTC · 商店資料更新於 9月22日 上午08:46 UTC · 來源:SteamWebAPI
Swinging is easy. Landing it isn't.
SlapGains is a power-slap duel against the clock. Two figures, one podium, arm's length apart. First one to wobble loses. There is no block button. You read the wind-up, commit to blocking or rolling with it, and live with the choice.
The body is the stat sheet.
There are no skill points to spend. There are machines. Train power and your upper arms thicken and your shoulders widen. Train legs and you stand your ground longer. You read your progress off the figure, not off a number.
Five leagues, a ranking that means something.
Bronze, Silver, Gold, Platinum, Diamond, twenty rungs in all. Your points run through a dedicated server and out to the Steam leaderboard from there. Everyone above you got there by playing. And the trophy wall in your gym fills up with what you actually earned.
All one room.
No loading screen between training and fighting. The gym, the hallway and the arena are a single place you walk through.
- Four training machines, each with its own rhythm minigame
- Duels with wind-ups, feints, blocks, rolls and counters
- Slow-motion replay when a slap really lands
- Visible muscle growth, per body region
- Five leagues, twenty rungs, server-verified leaderboards
- Eight languages
- Full controller support