Two juniors, ten dollars and a brilliant plan. Hire developers, ship absurd releases and race to hype if you can, while every rival plans in secret at the same time, lays traps and fights you for the same seats. A card game about IT startups for 2–6 players.
Shhh, IT! 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年10月17 天前發行
開發人員dalerank發行商dalerank類型策略獨立休閒
—成就1DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 10月11日 上午05:15 UTC · 來源:SteamWebAPI
輔助功能與音訊Mouse Only OptionPlayable without Timed InputSave AnytimeStereo Sound
更多Touch Only Option
系統需求
最低配備建議配備作業系統Windows 10 64-bit—處理器Dual-core 2 GHz—顯示卡Any GPU with DirectX 11 support—記憶體1 GB RAM—儲存空間200 MB available space—
關於 Shhh, IT!
Nine startups out of ten die in their first year. Nonsense!
If you have two juniors, ten dollars and a brilliant plan, you have everything you need. Well, almost everything...
Hire developers, ship releases and take on contract work so there's money for more releases. Every release brings hype. Whoever reaches 20 hype first wins.
The catch: everyone moves at once and in secret. You never know where your rivals will send their people but crowd always costs more.
How a day goes
- Planning. Everyone secretly sends their developers to four zones: Hire, Release, R&D and Outsource and may lay one trap.
- Reveal. Zones open one after another. A seat costs a dollar for every rival who got there before you.
- Actions. Hire a senior, ship “Blockchain Toaster”, dig up new cards in R&D or earn some money on someone else's project.
- Count. Reach 20 hype and lead everyone — you win. Otherwise it's back to work tomorrow.
What's inside
- 64 releases from “Wi-Fi Kettle” to “AGI in Two Weeks”, including six killer features, especially evil cards everyone gets once per game.
- 8 traps to lay for your rivals: the “All-Day Call” in Outsource leaves their people working for free.
- 24 trends that change the rules for everyone mid-game: an IPO raises the bar, a crypto winter makes releases cheaper.
- Developers with character: juniors, middles and seniors with traits like “Freelancer”, “Afraid of Prod” or “Cinder”, plus AI developers who work weekends but eat a dollar a day.
- Friday deploys are allowed. Every one of them leaves you a face-down incident that blows up on a random day next week. Prod may go down. Or you may get away with it.
Play your way
- Online with 2–6 players: open rooms or private ones with a code, and bots take the empty seats.
- Against bots of four levels, from the cautious Coward to Gil Bates, the boss who sees every card and cheats shamelessly.
- Hotseat for several people on one screen.
- Tutorial that walks you through your first two days.
A game takes about 20 in-game days, 10–15 minutes for session. 25 rare achievements.
常見問題
Steam 目前未列出 Shhh, IT! 的價格。
Shhh, IT! 尚未發行。預定發行日期:2026年10月。
最低配備:Windows 10 64-bit, Dual-core 2 GHz, Any GPU with DirectX 11 support, 1 GB RAM。上方的系統需求卡片比較了各平台的最低與建議配備。