Sheva is a single-player roguelite card fighter where both fighters act simultaneously. Predict your opponent, position your cards, defeat seven chakra bosses, and survive the run to reach the final trial.
Sheva 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論13 篇評論
84.6%Positive
11 篇好評2 篇負評
推薦數—評分
媒體
7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年7月30日2 個月前發行
開發人員Goldtusks發行商Goldtusks類型動作策略獨立
28成就—DLC
關於此遊戲
玩家數更新於 9月18日 下午02:13 UTC · 商店資料更新於 9月22日 上午08:06 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 7—處理器x86, x64 architecture with SSE2 instruction set support—顯示卡DX10, DX11, DX12 capable GPUs—記憶體4 GB RAM—儲存空間2 GB available space—
關於 Sheva
What If a Fighting Game Was Turn-Based?
Sheva is a single-player roguelite card fighter built around simultaneous decisions.
Every turn, you and your opponent choose to Charge, Attack or Block. Both actions are then revealed and resolved together.
There are no reaction turns. You must study the fight, anticipate your opponent and commit to your decision.
Predict Your Opponent
Charge to draw another card and prepare a stronger hand.
Attack to commit your active cards, combining their damage and effects into a single assault.
Block to defend against incoming cards and disrupt the attack your opponent has been preparing.
Charging leaves you exposed to damage, but an incoming attack does not remove the cards you have gathered. A well-timed Charge can therefore preserve your momentum and prepare a dangerous counterattack.
The rules are simple. Knowing what your opponent will do next is not.
Control Your Cards
Every card can do more than deal damage.
Cards can strengthen an attack, protect you with Guard, restore health, break defenses, reflect damage, disrupt an opponent’s hand and activate additional effects under specific combat conditions.
The order of your cards matters. Rearrange, duplicate, sacrifice, swap and shuffle them to create stronger combinations before committing to an attack.
Create Your Fighting Style
Choose a starting deck, then transform it through the rewards you discover during each run.
Collect new cards, equip up to six talismans and use powerful abilities that can change the direction of a fight.
Every addition creates new possibilities - but a card that strengthens one combination may weaken another. Deciding what not to take can be just as important as choosing your next reward.
Conquer the Seven Chakras
Every run challenges you to defeat all seven chakras.
Choose the order in which you face them, collect rewards between battles and prepare for increasingly dangerous enemies and bosses.
Each chakra has its own cards, visual identity and combat priorities. Some overwhelm you with direct aggression. Others defend, disrupt your hand or prepare dangerous combinations that must be stopped before they are unleashed.
Shape Every Run
Between fights, you will:
- Choose which chakra to challenge next
- Add new cards to your deck
- Equip talismans with passive effects
- Visit the shop to purchase cards, healing and upgrades
- Adapt your strategy to the opponents still ahead
No two runs need to follow the same route or develop into the same fighting style.
Reach the Final Trial
Defeat every chakra boss in a single run to unlock the final confrontation.
Fail, and the run ends.
Begin again with a different deck, a new route and a better understanding of how your opponents fight.
Features
- Turn-based combat where both fighters act simultaneously
- An expanded card pool filled with conditional effects and combinations
- Multiple starting decks supporting different strategies
- Skills for rearranging, duplicating, sacrificing, swapping and shuffling cards
- Powers that can alter the course of a turn
- Six talisman slots for creating passive combinations
- Seven distinct chakras with escalating enemies and bosses
- Enemy behaviour built around chakra-specific priorities
- A complete single-player roguelite journey culminating in a final trial
- Full controller and Steam Deck support
Predict your opponent. Position your cards. Commit to the fight.