Seeds & Sparks is a pixel god-sim about living ecosystems and tribes. You don’t build bases or micromanage units—shape nature, draw the direction of wars, and guide your chosen tribe until it becomes the last one standing on the map.
Seeds & Sparks 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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6 張圖片
遊戲資訊
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遊戲
發行日期2026年3月11日7 個月前發行
開發人員SMAR Studio發行商SMAR Studio類型策略模擬
—成就—DLC4452070
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玩家數更新於 9月19日 上午01:45 UTC · 商店資料更新於 9月22日 上午08:10 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 / 11 (64-bit)相同處理器Dual-core CPU @ 2.0 GHz or fasterQuad-core CPU @ 2.5 GHz or faster (or dual-core @ 3.0 GHz or faster)顯示卡DirectX 11 compatibleDirectX 11 compatible GPU with 1 GB VRAM (or modern integrated graphics)記憶體4 GB RAM8 GB RAM儲存空間300 MB available space500 MB available space
關於 Seeds & Sparks
Seeds & Sparks is a pixel strategy simulation set in a procedurally generated world where you act not as a ruler, but as a patron spirit.
First, the land is filled with plants and animals—then human tribes emerge. Once the world becomes “alive” enough, you choose your tribe and try to lead it through growth, crises, and conflicts until it becomes the only tribe left on the map.
Indirect control
You rarely give direct orders: the tribe acts autonomously, while you influence the conditions around it. Even in war, you only set the attack direction—the size of the war party depends on the tribe’s current state.
Your tools
- Grow flora — accelerate ecosystem growth and recovery.
- Add animals — support hunting and settlement nutrition.
- Use fire — a powerful but risky way to reshape balance and terrain.
- Guide war — draw an attack route and watch the consequences.
A world that lives on its own
There’s no manual base-building and no tech tree: tribal development happens organically. The transition from tents to more advanced homes—and overall living standards—emerges on its own, depending on resources, climate, population density, and pressure from other tribes.
The game is built around balance: resources, population growth, inter-tribal conflicts, natural events (droughts, epidemics), and constant choices between development and aggression. You can adjust simulation speed, save/load runs, and track real-time statistics.