Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?
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遊戲
發行日期20269 個月前發行
開發人員HazelsHeroes發行商HazelsHeroes類型策略冒險獨立模擬角色扮演
—成就—DLC4541430App ID
相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
輔助功能與音訊Captions available
系統需求
最低配備建議配備作業系統Windows 7 64-bit—處理器intel Core 2 Duo E8400 or AMD equivalent—顯示卡Integrated graphics (Intel HD 4000 or equivalent)—記憶體2048 MB RAM—儲存空間512 MB available space—
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關於 Sector Scavengers: Signal & Salvage
Space is your new office, and every day is dangerous
You were replaced by AI, Your Boss Had a Diabolical Offer
Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia.
You signed away the ugly centuries with a cryo severance package.
You woke up owing a corporation that barely remembers your name.
Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.
THE RUN: READ THE SHIP, READ THE RISK
Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.
This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.
PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES
Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”
If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.
THE ECONOMY THAT BITES
What you bring back vs. what you smuggle matters:
- Declared credits go to the debt ledger.
- Smuggled value fuels your own long game.
- Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”
FAILURE THAT STILL MOVES YOU FORWARD
Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”
If you like runs that teach you a lesson even when you lose, this is built for that rhythm.
TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES
The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.
It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”
FEATURES
- High-pressure expedition runs, tactical card decisions under rising risk.
- Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.
- Debt-driven campaign stakes, the ledger keeps demanding payment.
- Declared vs smuggled economy, one pays the Company, one powers your advantage.
- Failure with forward motion, lost runs still feed unlocks and future strategy.
- Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.
- Built for replays, learn the ship, learn yourself, then break your own bad habits.
WHO THIS IS FOR
- Roguelite fans who want tension on every floor, not a participation trophy for showing up.
- Players who like deck-adjacent tactics where every draw is a negotiation with reality.
- Anyone who thinks the funniest horror is a compliment email that implies consequences.
玩家數更新於 — · 商店資料更新於 9月23日 上午12:03 UTC · 來源:SteamWebAPI