Scaler is a 3d platformer with puzzle elements with a unique mechanic that allows you to fully control your size/scale (i.e., to shrink and to grow). Use this ability to explore the game space and find a way to close the rift spheres that are metastasizing into our world.
Scaler 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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10 張圖片
遊戲資訊
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遊戲
發行日期2024年8月15日已在 Steam 上架 2 年
開發人員Petr Teslya發行商Petr Teslya類型動作冒險獨立搶先體驗
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玩家數更新於 9月18日 上午11:52 UTC · 商店資料更新於 9月22日 下午12:05 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器AMD Ryzen 2600 or Intel Core i5-8400—顯示卡Nvidia GTX 1050 Ti (at least 4GB VRAM)—記憶體8 GB RAM—儲存空間4 GB available space—
關於 Scaler
Setting
You play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far.
Please note that the game is gameplay-centric, there will be no story, just some form of plot presentation.Gameplay
The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. Each rift sphere is a unique location with its own type of gameplay (different types of platforming) and mechanics. Your goal is to try to reach the core of each rift sphere and deactivate it to close the rift. For that, you need to find a path to that sphere and then inside find a way to deactivate the core.Game features:
- Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics.
- Seamless gameplay: the game takes place in one space, without cutscenes and loadings.Additional notes and disclaimers
- I'm solo-dev, so be aware of the potential scope of the game.
- Most of the 3d-models (and textures) in the game are assets from the Unreal Engine Marketplace. Everything else (music, SFX, VFX, mechanics, code etc.) created by me.