Sarco is a first-person horror game built around constant tension instead of jump scares. Maintain visual contact with the sarcophagus to keep it closed and the primordial being contained. But beware: it will adapt. Explore an abandoned complex and find a way to stop the being before it breaks free.
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發行日期Q4 20267 天後發行
開發人員Hello Andromeda發行商Hello Andromeda類型冒險
—成就—DLC5028150App ID
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:24 UTC · 來源:SteamWebAPI
HAVE A STARING CONTEST WITH THE SARCOPHAGUS
Something ancient and powerful is sealed inside a sarcophagus at the heart of an abandoned research complex.
As long as you maintain visual contact, it remains closed. Look away, and the sarcophagus slowly begins to open. If it opens completely, the primordial being within will break free, and you will become a thing of the past.
WATCHING IT KEEPS YOU ALIVE. IT DOESN’T SOLVE THE PROBLEM
The sarcophagus cannot be watched forever. Not least because you’re running out of oxygen.
Somewhere within the deserted corridors lies a way to stop the being for good. To find it, you must leave the chamber behind and venture deeper into the complex, all while finding ways to keep the sarcophagus closed.
Every step away is a risk. Every return may reveal that something has changed.
THE THING WITHIN WILL ADAPT
Visual contact is only a temporary solution. The being is not passive. It will adapt, forcing you to abandon familiar routines and find new routes. Understanding its behavior may be the only way to survive it.
CONSTANT TENSION, NO REST
Sarco builds its horror around a persistent, visible threat rather than sudden scripted shocks. You know where the danger is. You know how to delay it temporarily. The tension comes from knowing that you cannot keep watching forever. Both your time and resources are severely limited while your enemy grows stronger.
Sarco cannot be paused or saved and must be completed in a single sitting.
DON’T LET IT OPEN
Maintain visual contact. Explore the complex. Find a permanent solution.