On a summer night in 1947, an unexplained light lit up the sky outside Roswell. That same night, the younger sister of a teenager named Tom Wilson disappeared from their home. Where exactly was the mysterious voice guiding him trying to lead him?
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Game Overview
*Roswell House* is a family-centered psychological horror game inspired by the real-life Roswell incident.
A stormy night, a radio drama, and vague official statements in the newspaper all recreate the atmosphere of a small town in the American Southwest shortly after World War II ended.
Players will experience a child’s resistance to loss and the truths he has long refused to face.
Players will explore the Wilson home entirely from a first-person perspective. Investigating items within the house will trigger Tom’s memories—of his mother who died of illness, his father, a veteran who chose to remain silent, and his stepmother Margaret, whom he has always struggled to accept. The family’s past gradually comes together through these fragments of memory.
As the exploration deepens, the layout of the house begins to warp, with no end in sight, and the rooms become unfamiliar. Players must gather clues, solve puzzles, and evade the threats lurking in the darkness within a space where reality and illusion intertwine.
After the fall, a voice calling itself “Aro” begins speaking to Tom. It speaks precisely and coldly, without a trace of emotion, yet always points out exactly where to go next. In this house that grows increasingly unfamiliar, Aro is Tom’s only guide. How does it know where Amanda is? And what does it want?