A pvp arena shooter featuring roguelike progressions within a match! Pick a class and jump into a chaotic fight! Combine skills and abilities for (stonk) synergies Combo, snipe, assassinate, troll, throw people off a cliff, give handicap, do whatever you want to have fun!
Roguebots Arena 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論16 篇評論
81.3%Positive
13 篇好評3 篇負評
推薦數—評分
媒體
6 張圖片
遊戲資訊
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遊戲
發行日期2025年6月16日已在 Steam 上架 1 年
開發人員Beecat Studio發行商Beecat Studio類型動作免費遊玩獨立休閒搶先體驗
—成就
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玩家數更新於 9月18日 下午03:10 UTC · 商店資料更新於 9月22日 下午08:29 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows7 (not sure)Windows 11 (I'm using)處理器what is a processor?—顯示卡Nvidia GeForce GTX 660 (I don't really know)Nvidia GeForce GTX 1060記憶體8 GB RAM16 GB RAM儲存空間3 GB available space4 MB available space
關於 Roguebots Arena
a FPS inclined towards projectile gameplays and higher TTK for a rather casual experience
At the start of game and each round, you will get an upgrade
the upgrades are mostly random, and combining some of them could give great effects
Features:
12 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)
various interactable map objects in different maps
fun game modes (planned, currently on survival and ffa)
>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)
replayability, with other player's playtstyles, different maps and modes, classes and builds in measure
Handicap (pro-meter):
adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance!
and a closer match will be more exciting!
(and turn it back once others get their hands on some broken upgrade combos)
Used to balance out the skill difference between players
Contents:
12 classes by the de
7 maps
7 game modes, from traditional FFA/TDM to infection, .io and boss fights
after relase will have more and constant updates for new classes, maps, modes
bug fixes it doesn't take a genius to predict there's going to be bugs
god bless my game
Customizable match settings
Recommended rounds: 10 * 60s
Increase the max round number to create some lategame monster builds!
or decrease it to make players make do of what they're given for a more roguelike experience