Bolt together turrets from scavenged junk and hold a shattered city gate with up to 8 friends. RIGUP is a chaotic co-op first-person tower defense where heavy parts take two to carry, turrets break mid-fight, and one bad throw can knock your buddy out cold.
RIGUP 上線人數與 Steam 圖表
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玩家人數—24 小時 —
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Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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開發人員ScrappyDuckStudio發行商ScrappyDuckStudio類型動作策略獨立
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玩家數更新於 — · 商店資料更新於 10月20日 上午06:15 UTC · 來源:SteamWebAPI
A band of tipsy adventurers rolls out of the tavern in a rickety wagon, headed for a city gate that is barely standing. Their job: build turrets out of whatever junk they can find and keep the monsters from smashing through.
Your turret, your problem Every turret is built by hand from three parts — a Base, a Launcher and an Energy core — each found in several quality tiers. Mix and match them, and no two turrets look or fight the same. Swap parts mid-wave, repair them under fire, and watch them fall apart in strange shapes.
Co-op or bust Play with 1–8 players online. Heavy parts need two people to carry, someone has to cover the friend repairing a turret, and knocked-out teammates won't wake up unless you shake them.
Cozy chaos Round, wobbly characters, ragdoll physics and in-game voice chat turn every near-loss into a story. Throw rocks, spiked balls and bombs, or grab a handheld weapon and aim yourself.
Run after run Push through stage after stage, each harder than the last, with a Stone Golem boss every fifth stage. If the gate falls, the run is over and it's back to the tavern.
The tavern Between runs, dress up your adventurer, buy turret parts for the next trip, and down a beer for a buff (and a blurry screen).
Features
- Build turrets from Base + Launcher + Energy parts in multiple quality tiers
- 1–8 player online co-op through Steam
- Six monster species plus a Stone Golem boss
- Throwables, handheld weapons and turret repair on the fly
- Ragdoll knockouts and friend revives
- Proximity-style in-game voice chat
- Cosmetics, a tavern hub and run-based progression
- Flat-colour low-poly art style