RGB: Execution is a fast-paced action game, set in a post-apocalyptic future where Generative AI has taken over a dead world. Each Boss is its own puzzle to solve. [RESTART] one last time to uncover the cyclical mystery spanning decades that led to humanity’s second extinction.
RGB: EXECUTION 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
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24 小時—7 天—趨勢持平
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開發人員Purechito發行商Purechito類型動作獨立
—成就2DLC
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玩家數更新於 — · 商店資料更新於 9月23日 上午12:17 UTC · 來源:SteamWebAPI
On September 9, 2012, an Altair unit is manually reactivated by an unknown entity. 7,305 days have passed since its last record. The state of the world is unknown. Your task remains unchanged: return to the ocean, and kill Vega.
RGB: Execution is a 2D pixel action game focused mostly on boss encounters, a tactical boss-rush. Heavily narrative-driven, inspired by “unique bosses” experiences such as Shadow of the Colossus. Each boss is a self-contained challenge, demanding a different commitment from the player—both mechanically and mentally—to uncover how it can be defeated.
Every encounter blends action and problem-solving. Observation, timing, and experimentation are just as important as precision and reflexes.
Explore a dead world where the only remaining trace of civilization is the internet still active; complete your mission to return to the ocean, and finish what you started.
Slash, parry, dash—and think.
" Fiction and the internet—two faces of the same coin.
Does a fictional persona represent a reflection of the self, or merely a façade?
What do you want it to be, Altair? "