A boy's village was burned. His people were killed. Years later, he returns — with an army of monsters. But the king he hunts is nothing like his father. He is just. He is loved. He will not fall without a fight. Two campaigns. One tragedy.
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遊戲
發行日期2026年5月19日4 個月前發行
開發人員Demirel Sia發行商Demirel Sia類型動作策略獨立搶先體驗
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玩家數更新於 9月19日 上午04:02 UTC · 商店資料更新於 9月22日 下午10:41 UTC · 來源:SteamWebAPI
THE STORY
A village burned. A boy taken. Something dark awakened in him — and he survived.
Years later, he leads an army of monsters against the kingdom. But the king he hunts is not the man who gave that order. The new king is just, loved by his people, and will not surrender.
Neither side is evil. Both sides will fight to the last.TWO CAMPAIGNS. TWO PERSPECTIVES.
Defender — Command the kingdom's defenses. Build and upgrade towers across the battlefield. Manage your gold, repair towers and the castle when needed. Hold the castle gates against wave after wave of monsters. Seven levels of escalating siege.
Attacker — Lead the monster army. Spend mana to spawn Grunts, Tanks, and Strikers. Upgrade your command stations, buff your forces, and use your hero's dark abilities to break the defense. Seven levels of escalating assault.
GAMEPLAY
Defender Hero
- Towers — Build and upgrade through three tiers. Assign Ice, Poison, or Fire to each tower to counter the monsters pouring through.
- Defense stations — Archers guard the castle gate, Cannons cover the entire battlefield. Together they form a second line of defense behind your towers.
- Stable & Saddlery — Upgrade the Stable to increase your hero's horse speed, or the Saddlery to expand his gold carrying capacity.
- Repair — Keep your towers and castle standing under relentless assault.
Attacker Hero
- Monster army — Spend mana to spawn Grunts, Tanks, and Strikers. Different speeds, different HP, different roles on the battlefield.
- Mana pool — Manage your mana carefully. Every spawn costs resources. Overspend and your assault stalls.
- Spawn rate — The longer the battle goes, the faster your monsters pour in. Pressure builds with time.
- Upgrade Stations — Upgrade your Mana Well for faster mana regeneration, push your spawn rate higher to flood the battlefield, or unlock new monster types to add Tanks and Strikers to your army.
- Buff Shrines — Activate Buff Shrines to empower your monsters before they charge into battle.
- Dark abilities — Use your hero's dark magic to overwhelm the defense at the right moment.
- AI opponent — A full AI controls the opposite side in both campaigns, putting up a real fight.
EARLY ACCESS
Both campaigns are complete and fully playable. The core gameplay, AI, progression, and balance are all in. 1v1 PvP — a real human Defender against a real human Attacker — is what we are finishing and will ship during Early Access.
Alongside PvP, we will be improving and replacing the art, visual effects, and sound design throughout Early Access. The game plays great now — the visuals and audio will keep getting better as we go.
As the game evolves, significant balance or mechanic changes may require mission progress to be reset. We will always communicate this clearly before it happens.