RESIDUUM is a first-person psychological horror game set in a decaying research facility. Armed with only a dwindling flashlight and a faulty heartbeat sensor, manage your power, uncover the truth, and escape what hides in the dark.
RESIDUUM 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
10 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年10月26日1 個月後發行
開發人員Will Nightingale發行商Will Nightingale類型動作獨立模擬
—成就
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月22日 下午11:48 UTC · 來源:SteamWebAPI
RESIDUUM is an atmospheric psychological horror experience by Will Nightingale.
Abandoned in a decaying science research facility with only a shoddy flashlight, it’s up to you to take on the monster that hides in the dark. Keep the light wound up at all times, be cautious when moving around, and make your way out alive. This is truly a unique horror experience.
RISING TENSIONS
Armed with an unreliable flashlight and a faulty heartbeat sensor, you must descend deeper into the unknown, uncovering fragments of what remains. Keep the lights alive. Keep yourself alive and be careful near every turn.
Every shadow hides a secret. Every sound could be your last.
ESCAPING THE FACILITY
You needed the money. They needed a lab rat.
What began as an experiment in an underground facility soon descended into something unexplainable. You wake up alone, surrounded by silence — no way out, no one left. Only the hum of machines... and something else moving in the dark.
ESCAPING THE DISASTER
Explore and progress the game your own way in a semi-open world. You must explore and figure a way out. Search for what went down here - what has happened to the others? Why are you here? What creature lurks within the shadows?
FEATURES:
- Explore a semi-open world underground facility consumed by darkness and dread.
- A wind-up flashlight is your only ally
- Unearth the story through scattered recordings, pictures and notes.
- Immersive sound design and environmental tension that pull you into the abyss.
- Dynamic and ever-present monster that aims to act like a roadblock, stopping the player from escaping.
This game was inspired by analog horror series such as The Mandela Catalogue (created by Alex Kister). This project is an independant work not affiliated with or endorsed by the original creator