What if attention became the most valuable thing in society? And everyone who lost it was sent to a container suspended above the ocean until they became visible again?
RepCell 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—累計遊玩時間
Steam 圖表 · 30 天玩家人數等待取樣中
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遊戲資訊
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遊戲
發行日期20269 個月前發行
開發人員atrefor games發行商atrefor games類型獨立
—成就—DLC4977600App ID
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玩家數更新於 — · 商店資料更新於 9月21日 下午10:15 UTC · 來源:SteamWebAPI
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相容性與功能
Windows未列出控制器支援
遊戲模式Single-player
Steam 功能Family SharingSteam Achievements
輔助功能與音訊Playable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統Windows 10 (64-bit)Windows 10/11 (64-bit)處理器Intel Core i3-6100 veya AMD eşdeğeriIntel Core i5 veya AMD Ryzen 5顯示卡DirectX 11 destekleyen ekran kartı相同記憶體4 GB RAM8 GB RAM儲存空間1 GB available space相同
關於 RepCell
Human worth is measured by reputation.
Once, everyone was talking about you. Then they forgot you. When your reputation score dropped to zero, the Ministry of Social Harmony sent you to an isolated container suspended above the ocean.
In this world, visibility is a person's most valuable asset. When attention fades, so does reputation. Those whose reputation reaches zero are removed from society.
WELCOME TO REPCELL
Everyone has something to say. The system is always listening.
RepCell is a choice-driven, text-based dystopian experience about survival, reputation, and the cost of being seen.
Trapped inside a suspended container, you must survive each day while the system monitors your reputation and controls your access to society. Manage your limited supplies, keep yourself alive, respond to events and trending topics, and decide how you will react to the situations presented by the system.
THERE'S A COMMAND FOR EVERYTHING
You're hungry. You're thirsty. You need medication.
Your choices have consequences.
The decisions you make can change your reputation, affect your physical condition, consume or preserve your limited resources, and influence the events that follow. Some choices may help you regain visibility, while others may push you further into isolation.
Not every consequence is immediately visible. Hidden variables track your behavior throughout the game, quietly shaping events and determining which outcomes become possible. The way you remain silent, respond to treatment, criticize the system, or seek approval can all influence your path.
EVERYONE HAS AN OPINION ABOUT YOU
People are watching you. Read what they say.
Every day brings new situations and new decisions. There is no single correct way to play. You must decide what matters more: staying alive, maintaining your reputation, following the system's expectations, or refusing to become what it demands.
Sometimes, the price of becoming visible again is losing a part of yourself.
Features
• Choice-driven dynamic narrative with consequences that carry through your playthrough.
• Multiple endings determined by your decisions, behavior, and hidden variables.
• Reputation, health, and resource management that force you to balance survival against the demands of the system.
• Daily events and changing trends that present new situations and choices.
• Hidden behavioral variables that quietly influence events and create different playthroughs.
• A text-based gameplay experience focused on reading, decision-making, resource management, and consequence.
• A single-player dystopian story where your choices determine how your story ends.
In this world, people are not punished for breaking the law.
They are punished for being forgotten.