Develop combat homunculi in an ethically dubious research institute. Strategically breed and sacrifice generations of experimental beings to defeat monsters within a time limit. Seven unique endings await as you navigate the complex moral landscape of scientific advancement.
Recursion Vessel 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論1 篇評論
100.0%1 user reviews
1 篇好評0 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年4月28日已在 Steam 上架 1 年
開發人員saoatama_100shark發行商saoatama_100shark類型冒險
14成就—DLC3615770App ID
關於此遊戲
玩家數更新於 9月18日 下午05:10 UTC · 商店資料更新於 9月22日 上午10:55 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10—處理器2.0 Ghz—顯示卡1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)—記憶體2 GB RAM—
關於 Recursion Vessel
『Recursive Vessel』is a strategic homunculus breeding simulation game at the forefront of biology that will determine the fate of humanity. As a researcher assigned to a research institute with somewhat questionable ethics, you become the project leader responsible for developing the ultimate combat homunculi. The final objective of the project is to defeat three monsters using the developed homunculi. The research institute is extremely performance-driven, and you will be immediately fired if you fail to achieve your goals within the given time limit.
Game Features:
① Development of 4 primary parameters (HP, Attack Power, MP, Intelligence)
HP: How much damage can be withstood
Attack Power: How much damage can be dealt
MP: How many times skills can be used
Intelligence: Subtly important because low intelligence means the homunculus might ignore your instructions and act on its own
② Ending branches based on parameter development (7 total routes)
There is no "game over" concept - being fired is also considered an ending. Note that there are no hints about the branches in the game, so be prepared
③ Strategic development of homunculi with up to 3 skills
Skill acquisition has randomness - you might get an incredibly good skill or end up with a useless one that wastes a precious slot. However, learned skills can be used by subsequent homunculi, so nothing is truly wasted
④ Unique breeding cycle of 4 actions → Auto-battle → Next development
One cycle follows this flow. Develop with maximum efficiency within the limited number of actions
⑤ Data inheritance system for homunculi dying in each battle
You'll breed a different homunculus each cycle, but can inherit one parameter from the previous homunculus. You can also equip skills learned by previous homunculi from the start. As you accumulate battle experience, monster weaknesses and behavior patterns gradually become clearer, making it easier to determine your development strategy
⑥ Ethics Point System
Ethics points accumulate with each action. Penalties are imposed based on ethics points, so you must periodically take actions to clear these points. However, this consumes one action, so balancing development and ethics is crucial
On the boundary between ethics and science, your strategy and decisions will determine the future of humanity. Uncover hidden truths within the complex relationships with your disposable pieces. Your relationship with homunculi will change based on development results, but harboring illusions about being liked by the pawns you've discarded would be naive.