A battle is won before it begins. Ratnik is a medieval auto battler focused on smart unit composition, positioning and counterplay. Defeat powerful Lords, unlock new forces and master the art of war.
Ratnik 上線人數與 Steam 圖表
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
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24 小時—7 天—趨勢持平
評論3 篇評論
66.7%3 user reviews
2 篇好評1 篇負評
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遊戲資訊
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遊戲
發行日期2026年4月30日5 個月前發行
開發人員Phalanx Tactical發行商Phalanx Tactical類型策略模擬
—成就—DLC4485520
關於此遊戲
玩家數更新於 9月19日 上午02:02 UTC · 商店資料更新於 9月22日 下午10:23 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系統需求
最低配備建議配備作業系統64bit - Windows 10, 11—處理器13th Gen Intel(R) Core(TM) i3-1315U (8 CPUs), ~1.2GHz—顯示卡Intel(R) UHD Graphics—記憶體6 GB RAM—儲存空間6 GB available space—
關於 Ratnik
A battle is won before it begins.
Ratnik is a medieval auto battler built around preparation, positioning and counterplay. There is no micromanagement once the fighting starts. No last-second spell saves. No hero abilities.
You build your army.
You deploy your forces.
You press start.
And then your strategy either holds — or collapses.
Tactical Army Composition
Every battle begins in the deployment phase.
You decide how to spend your limited gold, which units to field, and how to position them before the first clash. Each unit has a cost and a deployment cap, forcing meaningful trade-offs instead of simple massing of one type.
Spearmen for cost-efficient frontline pressure
Swordsmen for balanced engagements
Crossbows to increase total damage output
Royal Guards to anchor critical positions
Mounted Knights to disrupt formations with trampling charges
Healers to extend your army’s staying power
Ratnik does not rely on hard counters. Instead, success comes from understanding efficiency, synergy, and battlefield roles. Every unit contributes differently to the overall performance of your army.
There are no permanent stat upgrades. Victory comes from building a composition that performs better, not one that simply looks stronger.
Defeat the Lords
Progression happens through conquest.
Each region is ruled by a Lord with a distinct army composition and battlefield philosophy. Some rely on disciplined infantry lines. Others overwhelm with cavalry charges or ranged pressure.
Defeating a Lord unlocks new units and deeper strategic possibilities — but the next opponent will demand even more refined tactics.
As the campaign advances, battles scale up in size and complexity, culminating in massive clashes where full compositions collide.
Large-Scale Medieval Battles
From early 20v20 engagements to 100v100 warfields, Ratnik delivers large battles without micromanagement.
Fights are designed to resolve decisively — but the outcome is determined entirely by your preparation.
Watch the Plan Unfold
Once the battle begins, you can:
Adjust battle speed
Zoom into the frontline
Pull back for a tactical overview
Whether you want to study positioning or simply watch formations collide, the battlefield is yours to observe.
Key Features
- Tactical medieval auto battles focused on preparation, not micromanagement
- Campaign progression through distinct enemy Lords
- Unlock new units by winning battles
- Gold-based deployment with strict unit limits
- Battles that scale from small skirmishes to 100v100 clashes
- No stat grind — strategy determines victory
- Adjustable battle speed and free camera control
- High replayability through different army compositions