Qiyb2 is an abstract 2D score-attack auto-platformer with over 60 different random-generated cubes, hand-drawn backgrounds and experimental soundtracks. Precision in landing jumps, mastery over the skills and knowledge of the different effects and their synergies are key to attaining a high score.
Qiyb2 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
16 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2025年4月22日已在 Steam 上架 1 年
開發人員Jesse Sakari Hyttinen發行商Jesse Sakari Hyttinen類型動作冒險獨立模擬
—成就1
關於此遊戲
玩家數更新於 9月18日 下午04:17 UTC · 商店資料更新於 9月22日 上午08:11 UTC · 來源:SteamWebAPI
Qiyb2 is an abstract 2D score-attack auto-platformer with over 60 different random-generated cubes, hand-drawn backgrounds and experimental soundtracks. Precision in landing jumps, mastery over the skills and knowledge of the different effects and their synergies are key to attaining a high score.
In this game, the player controls an automatically jumping cube, with other cubes working as platforms, where by jumping on them activates their effect. The different cubes that can be generated form as a collection a so-called probability hierarchy, where the cube's rarity usually defines how powerful its effect on the game can be. Example effects include basic score gain, negation that changes the next effect of many cubes, temporary score gain multiplier increase, and a rare and temporary domain shift.
The game has a dynamic difficulty level that corresponds to how high the player's score is: the higher the score, the higher the difficulty, indicated by the difficulty meter in the lower right corner of the HUD (starting from 'Zero', all the way up to 'Champion'). The main objective is to obtain as high a score as possible, where certain score amounts introduce additional random events that can occur, such as an enemy or boss spawning, or a fast negative hit points cube wall approaching.
The player starts with one skill called height reset. There are four additional skills with corresponding skill paths that can be purchased from the shop with the game currencies obtained by playing the game. Teleportation, for example, can be used to teleport through a negative hit points cube wall, thus avoiding its effect, and time dilation can be used to temporarily slow time to grant the player more time to act to the given situation. Each skill has its own cooldown time. The game has over 80 unlockables in total, including skills, perks, skins, backgrounds and soundtracks.
There are over seven bosses in the game, with varying difficulty levels, and corresponding rewards when defeating them. There is no tutorial, as the emphasis is on experimentation, akin to mathematics, where one experiments to discover something new and learn the rules of the game.