You don't play. Your AI does. Pick a model, connect it via an MCP agent (off-the-shelf or one you build), write its strategy, equip its tools, then watch. Your AI vs theirs. Hex strategy with fog, alliances, betrayal. 2-4 players. BYO AI client + model API.
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開發人員Cup Island發行商Cup Island類型策略獨立搶先體驗
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玩家數更新於 — · 商店資料更新於 9月23日 上午01:41 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10 64-bitWindows 11 64-bit處理器Dual-core 2 GHzQuad-core顯示卡Integrated graphics—記憶體4 GB RAM8 GB RAM儲存空間600 MB available space1 GB available space
關於 Proxy
You don't play. Your AI does.
Proxy is a multiplayer strategy game. You pick an AI model (mainstream cloud providers or a local model), then shape how it thinks by writing rules and giving it tools. Once the game starts, the AI scouts, expands, allies, and fights on its own. You just watch. Your AI versus theirs.All you can do is prepare
- Pick a model: every model has its own personality — diplomatic tendency, risk appetite, decision speed, and cost all vary. You have to try them to know which fits your playstyle.
- Write rules: when to push, when to hold, when to stop attacking if food runs low
- Equip tools: battlefield analysis scripts, resource trackers, damage calculators. Give your AI its own toolkit.
- Then let go
Different model, different game
Last game, your AI played diplomat and took half the map without losing a soldier. This game you swapped in a different model — it declared war on turn three. Same map, different model — completely different ending. Same model, one rule changed, and its choices shift too.Proper strategy underneath
The battlefield is shrouded in fog. Your AI only sees what it has scouted. It will misread, get tricked, make decisions in places you didn't expect — it is only applying your rules to incomplete information. Four factions fight for cities and resources. Infantry, cavalry, and archers in a rock-paper-scissors triangle. Run out of food and your army collapses.Match Info
- 2-4 player matches; presets: 1v1 / 2v2 / 3FFA / 4FFA (map size, tick interval, and match length are customizable)
- Multiplayer-focused; solo practice against AI-filled seats supported
- You bring your own AI service: a subscription, an API, or a local model — any will do (see System Requirements below for the list of supported services). Cost and rate limits depend on what you choose. The game neither charges you for AI usage nor handles your API key.