A precision first-person movement game. Air-strafe, bounce, and rocket-jump through hand-crafted jump maps with faithfully recreated 2000s-era physics, and chase records on leaderboards that track every route, category, and discipline.
PROJECT_JUMP 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
7 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員PROJECT_JUMP發行商PROJECT_JUMP類型動作搶先體驗
—成就—DLC5043430
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月23日 上午02:16 UTC · 來源:SteamWebAPI
A first-person movement game with faithfully recreated 2000s-era jump physics. No enemies, no story - just maps, your movement and a timer.
Movement
Air-strafe, bounce, and rocket-jump. The physics are recreated from the ground up to match the originals exactly — every jump, bounce, and speed gain works the way veterans remember.
Runs
Every finished run is timed and ranked. Leaderboards track your time, rockets used, and saves/loads per run. Categories are earned, not picked: no speedometer is Hardcore, with it is Normal. Off-rate physics or exploit tricks tag your entry instead of disqualifying it. Maps can have multiple routes, each with its own board.
Practice
Save and load your position to drill individual jumps. Practice mode lets you fly the route freely without affecting your run. Every keybind, HUD element, and physics rate is rebindable and movable.
Planned
More movement disciplines — surf, bhop, climb — built on the same physics-first approach.