Build automated factories to produce and upgrade elemental cards, assemble a six-card deck, then enter survivor-style arenas, collect temporary power-ups, and push through escalating waves for as long as you can survive.
Project Athanor 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
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24 小時—7 天—趨勢持平
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媒體
11 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員COREGAME Studios發行商COREGAME Studios類型策略獨立模擬
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月22日 上午12:15 UTC · 來源:SteamWebAPI
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5006680App ID
相容性與功能
Windows完整控制器支援
遊戲模式Single-player
Steam 功能Family Sharing
系統需求
最低配備建議配備作業系統Windows 11—處理器i3—顯示卡TBD—記憶體4000 MB RAM—儲存空間500 MB available space—
關於 Project Athanor
About This Game
Athanor combines roguelike deckbuilding, factory automation, and fast-paced survivor-like arena combat.
Construct production lines to create and upgrade elemental cards, assemble them into a powerful deck, then take your build into arenas filled with escalating waves of enemies.
Build Your Factory
Produce six elemental colors and combine them to unlock new cards. Focus your production around a specific strategy or maintain a balanced factory that gives you access to a wider range of abilities.
Create Your Loadout
Enter the arena with a deck of cards made from four combat families:
- Offense cards automatically attack enemies.
- Defense cards block damage, restore health, or react when you are hit.
- Utility cards control enemies with effects such as stuns, slows, pulls, and debuffs.
- Mobility cards allow you to dash, escape danger, and reposition.
Combine Elements and Abilities
Each color offers a different combat identity, from fire damage and frost control to electricity, poison, earth, and more.
Mix colors and card families to create powerful interactions. Build around relentless damage, battlefield control, survivability, mobility, or a combination of them all.
Build. Fight. Adapt.
Enter the arena and push your deck against increasingly dangerous waves for as long as you can survive.
During each run, choose from random temporary power-ups that can strengthen your cards, create unexpected synergies, or completely change how your build plays. Adapt to what appears, take risks, and turn each run into a different combat engine.
When the run ends, return to your factory, rethink your production, experiment with new cards, and prepare a stronger deck for your next attempt.