Plunder Protocol is a unique mix of RTS, MOBA, auto battler and tower defense turned base builder. Designed for players who love strategy but hate micromanagement. Build your base, recruit units, and outsmart opponents with strategy instead of fast clicks.
Plunder Protocol 上線人數與 Steam 圖表
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玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
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11 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Pascal Claes發行商Pascal Claes類型動作免費遊玩策略
—成就—DLC
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玩家數更新於 — · 商店資料更新於 9月19日 下午08:15 UTC · 來源:SteamWebAPI
輔助功能與音訊Camera ComfortCustom Volume ControlsPlayable without Timed Input
系統需求
最低配備建議配備作業系統Windows 11—記憶體4000 MB RAM—儲存空間1 GB available space—
關於 Plunder Protocol
Plunder Protocol is a unique mix of RTS, MOBA, auto battler and tower defense turned base builder. Designed for players who love strategy but hate micromanagement. Build your forces, adapt your tactics, and outplay your opponents with smart decisions instead of fast clicks. Every match is a battle of strategy, not mechanics.
Current Features
The core of the game is base building. You place spawners that create economy and combat units, and build towers to defend your base.
The map has 3 lanes connecting both team bases:
- The left lane is where you plunder resources to grow your economy and attack.
- The right lane is for defense, you build towers to slow down the enemy’s progress.
- Both side lanes end with a big neutral monster. Once you’ve gathered enough resources, you can defeat it and push through.
- The center lane is wide open, only guarded by a single tower on each side, ideal for fast, direct attacks.
- Each lane also has platforms on the side where you can build defensive towers.
Spawners automatically create units when you have enough resources. Units follow set paths to plunder or attack. There’s no unit control, your only influence is where you place buildings, which determines their paths.
The result is a kind of tug-of-war. Adjust your army, manage your economy, and push one, two, or all three lanes to destroy the enemy base and win the game.
Matches are 1v1 for now, but once the community grows, I plan to change to team-based matches, first 2v2, then maybe 3v3 or even 5v5 later on.
Planned Features
- Add upgrades to all buildings that change the way they work in unique ways.
- Add special buildings that change the way the game plays.
- Balance economy units and expand economy management.
- Add more combat units and towers.
- Introduce team-based matches as the community grows, expanding the map accordingly.
- Add different factions or races to choose from at the start of a game.
Prototype Fixes
The prototype is a preview of what the finished game will be like. Many features don’t work exactly as intended yet, and there are quite a few bugs.
- Improve building placement system.
- Improve unit pathing and target selection.
- Make units move around buildings instead of through them.
- Improve the building and unit selection system.
- Greatly improve the game's graphics.
Playtest
We've decided to go with an open playtest, just click the "Request Access" button to get instant access.
The game is currently in a prototype stage. It's not a complete or finished product. You will run into annoying bugs.
Plunder Protocol currently requires two players to play. There is a quick play feature, but player count is low. There's also a private lobby if you want to play with a friend.
Join our Discord if you're looking for opponents, have questions, or want to share feedback.
Discord
Join our Discord server to participate in early alpha testing. You’ll find a link in the sidebar on this store page.