An turn-based indie paper RPG taking place in the world of sentient machines. An amnesiac young robit and his new friends set out to discover his past and uncover the secrets of the world.
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開發人員Josh Sampson發行商Josh Sampson類型冒險獨立角色扮演休閒
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Planar robit is a turn-based RPG with a narrative focus, set in a world inhabited by sentient machines. Follow Abel, K-813, and Sarge as they embark on an epic quest to discover Abel's origins.
EXPLORE
Journey across the the desolate sci-fi world, making friends across 6 distinct districts, each with their own unique aesthetic, culture, and conflicts:
- The tech landfills and vast deserts of the Scrap District are the home of the trio. The western-themed region is primarily populated scrappers, who collect old parts to repair obsolete machines.
- The blazing factory and bismuth hamadas of the Forge District, production capital of the world. Mitigate the social struggles between the assemblers, metalurgists, and engineers as you avoid getting melted into slag.
- The open-pits and vast caverns of the Mining District. Help the miners overcome a strange affliction that has put them in a trance-like state.
- The dreary reservoirs and inner chambers of the Hydroplant District. Uncover a conspiracy against its citizens as you delve deep into its cryogenic laboratories.
- The starry skies and concrete mazes of the Experimental District. Go toe-to-toe with the Supreme AI's military to get clearance to the center of the world.
- The oily oceans and towering skyscrapers of Kernel Metro, the center of the world. Showdown against long-term foes and uncover the mystery of Abel's origin.
BATTLE
Planar Robit's overworld mode meshes cleanly with its battle mode, with overworld interactions determining the initial conditions of the battle. The easy to learn, hard to master combat system relies on a fine-tuned variety of mechanics:
- Most stat improvements come in the form hardware upgrades, called "cores". Each core has a unique cost and effect, allowing you to theorycraft a build that suits your playstyle.
- Each character has a unique moveset oriented around a particular role. Abel's abilities are focused on offense, K-813's on support, and Sarge's on defense.
- Each character has a unique combat gimmick. Use dynamos, stances, and commands to get the most out of each character's distinct moveset.
- Enemy behavior is determined by a stamina system, minimizing the negative influence of luck in encounters.