A turn-based hextile strategy game where fixed-procedural characters wander semi-procedural lands, grasping for meaning before the universe goes silent.
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In the year 12025 you’re laughing at pictures online. The pictures are funny because you understand the contextual foundation of the jokes. That understanding makes you feel included, like you're part of an inside joke. You look left, then right. You're alone. You've been alone. But the pictures help you forget. They make you feel like you're having a genuine experience, even though there's a void in your heart no meme could ever fill. A meme a day keeps the existential depression at bay, or at least keeps it quiet long enough for you to scroll again.
The monumental fear of... NOTHING
Not existing, to be more precise.
Oceans, mountains, planets—everything comes and goes in the blink of an eye.
Even if we survive Global warming, Internal cooling, A dwindling magnetic field, Asteroids, Solar flares, Rogue black holes. Nothing changes the fact that our sun is steadily counting down to DEATH
And every distant star we could flee to marches toward the same fate. Time decays all matter, all life, all meaning. So you wonder: why continue? why progress?
Maybe because even in a universe destined for silence, those fleeting jokes—those tiny sparks of shared absurdity—remind you that right now, in this moment, you’re still here.
And somehow, against all cosmic odds, you're still here playing a new game called PashuMonmusu, finding just enough warmth in its world to keep the void quiet a little longer.
- Fixed-Procedural Stat Character
- Semi-Procedural Map Generate
- Hextile Turn-Based Combat