A 2D soulslike action game built around real-time Protocol Switching. Change stances mid-combat to alter attack tempo and defense options, and counter enemy patterns.
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玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
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75.0%8 user reviews
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遊戲資訊
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遊戲
發行日期2025年12月5日10 個月前發行
開發人員Parasitism發行商SpartaCodingClub類型動作免費遊玩冒險獨立休閒
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玩家數更新於 9月18日 下午09:22 UTC · 商店資料更新於 9月22日 上午08:08 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Window 10 64-bit相同處理器Intel I3-2100/AMD FX-4100相同顯示卡Intel HD Graphics 4000/Geforce GTX 550Ti相同記憶體4 GB RAM相同儲存空間200 MB available space400 MB available space
關於 Parasitism
Parasitism is a 2D souls-like action game built around real-time Protocol Switching combat.
Players can freely switch between four distinct combat protocols (stances) at any moment during battle.
Each protocol features its own attack tempo, stamina economy, defensive options, and risk profile.
Combat is based on parry timing, guard precision, and risk–reward decision making.
To survive, players must read enemy patterns, choose the correct protocol, and manage tempo and resources throughout the fight.
Protocol Switching Combat System
- Switch between four combat protocols in real time
- Each protocol alters combat rhythm, resource flow, and ability effects
- “Stance choice = combat strategy” — your decision determines the fight’s outcome
⚔ Refined Soulslike Combat
- Guard, dodge, and parry timing form the core of battle
- Hitstop, knockback, and other impact feedback are hand-crafted for tight control feel
- Mistakes are punished instantly, but every pattern is learnable and fair
⚔ Pattern-Driven Enemy Design
- Not a stats race—victory comes from reading, reacting, and switching
- The combat loop itself becomes a learning and growth experience for the player