A thought-provoking indie game developed in Godot that uses casual mechanics to spark a conversation about creativity and fairness in gaming. You perform pointless tasks while The Developer talks at you. Satirical humor, goofy artwork, and an unsurprising end make this game worth playing--maybe.
Pal-Mon 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論14 篇評論
85.7%Positive
12 篇好評2 篇負評
推薦數—評分
媒體
5 張圖片
遊戲資訊
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遊戲
發行日期2025年10月24日11 個月前發行
開發人員Gavin Ray發行商Gavin Ray類型免費遊玩獨立休閒
4成就—DLC
關於此遊戲
玩家數更新於 9月18日 下午02:25 UTC · 商店資料更新於 9月22日 下午12:13 UTC · 來源:SteamWebAPI
This game is not really a game. It is an interactive podcast, aimed at bringing awareness to specific issues within the gaming industry. Mainly, it dives into the impact of copyright and patent disputes on creativity. Through its simple mechanics, Pal-Mon sparks a conversation about fairness, innovation, and the future of gaming.
Each level is designed as a parody of another game that had mechanics that were patented. You can choose to play through these game parodies while listening to the podcast. Gameplay is very simple, usually moving a 2D character around on the screen using WASD. But for the most part you really don't have to do anything except listen unless you want to.
The podcast features narration from the developer themself. This adds a personal touch to the experience, and allows for a deeper dive into how patents affects small scale, solo developers. The perspective is from the indie scene. However, the point is made that unfair legal action hurts every game studio, no matter its size.
Whether you're here for the casual gameplay or the deeper commentary, Pal-Mon invites you to play, enjoy, and reflect on what truly matters in the gaming community.